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+# Changelog
+
+## [0.1.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.1.0) (2021-12-07)
+
+** Platform support:**
+
+ - Linux support (GCC and CLang)
+ - MacOS support (Apple CLang)
+ - Windows support (MSVC and MinGW-GCC experimentally)
+
+** New modules:**
+
+ - [Asset-Loader](modules/asset_loader/README.md): A VkCV module to load basic assets like models, materials and images
+ - [Camera](modules/asset_loader/README.md): A VkCV module to manage cameras and their handle view and projection matrices
+ - [GUI](modules/gui/README.md): A VkCV module to integrate GUI rendering to your application as additional pass
+ - [Material](modules/material/README.md): A VkCV module to abstract typical kinds of materials for rendering
+ - [Meshlet](modules/meshlet/README.md): A VkCV module to divide vertex data of a mesh into meshlets
+ - [Scene](modules/scene/README.md): A VkCV module to load and manage a scene, simplify its rendering and potentially optimize it
+ - [Shader-Compiler](modules/shader_compiler/README.md): A VkCV module to compile shaders at runtime
+ - [Upscaling](modules/upscaling/README.md): A VkCV module to upscale images in realtime
+
+** New features:**
+
+ - Resizable windows
+ - Multiple windows and multiple swapchains (window management)
+ - Dynamically requesting Vulkan features and extensions
+ - Shader reflection and runtime shader compilation (various shader stages)
+ - Realtime ray tracing
+ - Mesh shaders
+ - Indirect dispatch
+ - Compute pipelines and compute shaders
+ - Multiple queues and graphic pipelines
+ - Bindless textures
+ - ImGUI support
+ - Mipmapping
+ - Logging
+ - Command buffer synchronization
+ - Doxygen source code documentation
+ - Buffer, sampler and image management
+ - Camera management with gamepad support
+ - Input event synchronization
+ - Resource management with handles
+