diff --git a/projects/first_mesh/src/main.cpp b/projects/first_mesh/src/main.cpp
index 99db6780d6d6752c4b5256a1ad4d7eb9f47bdcdc..6b82af73a54a7b7a38dc2df66d0cbae2affbb7fe 100644
--- a/projects/first_mesh/src/main.cpp
+++ b/projects/first_mesh/src/main.cpp
@@ -26,7 +26,7 @@ int main(int argc, const char** argv) {
 
 	vkcv::asset::Scene mesh;
 
-	const char* path = argc > 1 ? argv[1] : "resources/cube/cube.gltf";
+	const char* path = argc > 1 ? argv[1] : "assets/cube/cube.gltf";
 	int result = vkcv::asset::loadScene(path, mesh);
 
 	if (result == 1) {
@@ -77,12 +77,12 @@ int main(int argc, const char** argv) {
 	vkcv::ShaderProgram firstMeshProgram;
 	vkcv::shader::GLSLCompiler compiler;
 	
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/shader.vert"),
+	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/shader.vert"),
 					 [&firstMeshProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		firstMeshProgram.addShader(shaderStage, path);
 	});
 	
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
 					 [&firstMeshProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		firstMeshProgram.addShader(shaderStage, path);
 	});
diff --git a/projects/first_scene/resources/Cutlery/Cutlery_chrome_BaseColor.png b/projects/first_scene/assets/Cutlery/Cutlery_chrome_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Cutlery_chrome_BaseColor.png
rename to projects/first_scene/assets/Cutlery/Cutlery_chrome_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/Cutlery_chrome_Normal.png b/projects/first_scene/assets/Cutlery/Cutlery_chrome_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Cutlery_chrome_Normal.png
rename to projects/first_scene/assets/Cutlery/Cutlery_chrome_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/Cutlery_details_BaseColor.png b/projects/first_scene/assets/Cutlery/Cutlery_details_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Cutlery_details_BaseColor.png
rename to projects/first_scene/assets/Cutlery/Cutlery_details_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/Cutlery_details_Normal.png b/projects/first_scene/assets/Cutlery/Cutlery_details_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Cutlery_details_Normal.png
rename to projects/first_scene/assets/Cutlery/Cutlery_details_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Caps_BaseColor.png b/projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Caps_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Caps_BaseColor.png
rename to projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Caps_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Caps_Normal.png b/projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Caps_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Caps_Normal.png
rename to projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Caps_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Glass_Wine_BaseColor.png b/projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Glass_Wine_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Glass_Wine_BaseColor.png
rename to projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Glass_Wine_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Glass_Wine_Normal.png b/projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Glass_Wine_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Paris_LiquorBottle_01_Glass_Wine_Normal.png
rename to projects/first_scene/assets/Cutlery/Paris_LiquorBottle_01_Glass_Wine_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/Plates_Ceramic_BaseColor.png b/projects/first_scene/assets/Cutlery/Plates_Ceramic_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Plates_Ceramic_BaseColor.png
rename to projects/first_scene/assets/Cutlery/Plates_Ceramic_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/Plates_Ceramic_Normal.png b/projects/first_scene/assets/Cutlery/Plates_Ceramic_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Plates_Ceramic_Normal.png
rename to projects/first_scene/assets/Cutlery/Plates_Ceramic_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/Plates_Details_BaseColor-Plates_Details_BaseColor.png b/projects/first_scene/assets/Cutlery/Plates_Details_BaseColor-Plates_Details_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Plates_Details_BaseColor-Plates_Details_BaseColor.png
rename to projects/first_scene/assets/Cutlery/Plates_Details_BaseColor-Plates_Details_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/Plates_Details_Normal.png b/projects/first_scene/assets/Cutlery/Plates_Details_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/Plates_Details_Normal.png
rename to projects/first_scene/assets/Cutlery/Plates_Details_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/ToffeeJar_Label_BaseColor.png b/projects/first_scene/assets/Cutlery/ToffeeJar_Label_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/ToffeeJar_Label_BaseColor.png
rename to projects/first_scene/assets/Cutlery/ToffeeJar_Label_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/ToffeeJar_Label_Normal.png b/projects/first_scene/assets/Cutlery/ToffeeJar_Label_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/ToffeeJar_Label_Normal.png
rename to projects/first_scene/assets/Cutlery/ToffeeJar_Label_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/TransparentGlass_BaseColor.png b/projects/first_scene/assets/Cutlery/TransparentGlass_BaseColor.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/TransparentGlass_BaseColor.png
rename to projects/first_scene/assets/Cutlery/TransparentGlass_BaseColor.png
diff --git a/projects/first_scene/resources/Cutlery/TransparentGlass_Normal.png b/projects/first_scene/assets/Cutlery/TransparentGlass_Normal.png
similarity index 100%
rename from projects/first_scene/resources/Cutlery/TransparentGlass_Normal.png
rename to projects/first_scene/assets/Cutlery/TransparentGlass_Normal.png
diff --git a/projects/first_scene/resources/Cutlery/cutlerySzene.bin b/projects/first_scene/assets/Cutlery/cutlerySzene.bin
similarity index 100%
rename from projects/first_scene/resources/Cutlery/cutlerySzene.bin
rename to projects/first_scene/assets/Cutlery/cutlerySzene.bin
diff --git a/projects/first_scene/resources/Cutlery/cutlerySzene.glb b/projects/first_scene/assets/Cutlery/cutlerySzene.glb
similarity index 100%
rename from projects/first_scene/resources/Cutlery/cutlerySzene.glb
rename to projects/first_scene/assets/Cutlery/cutlerySzene.glb
diff --git a/projects/first_scene/resources/Cutlery/cutlerySzene.gltf b/projects/first_scene/assets/Cutlery/cutlerySzene.gltf
similarity index 100%
rename from projects/first_scene/resources/Cutlery/cutlerySzene.gltf
rename to projects/first_scene/assets/Cutlery/cutlerySzene.gltf
diff --git a/projects/first_scene/resources/Sponza/Sponza.bin b/projects/first_scene/assets/Sponza/Sponza.bin
similarity index 100%
rename from projects/first_scene/resources/Sponza/Sponza.bin
rename to projects/first_scene/assets/Sponza/Sponza.bin
diff --git a/projects/first_scene/resources/Sponza/Sponza.gltf b/projects/first_scene/assets/Sponza/Sponza.gltf
similarity index 100%
rename from projects/first_scene/resources/Sponza/Sponza.gltf
rename to projects/first_scene/assets/Sponza/Sponza.gltf
diff --git a/projects/first_scene/resources/Sponza/SponzaFloor.bin b/projects/first_scene/assets/Sponza/SponzaFloor.bin
similarity index 100%
rename from projects/first_scene/resources/Sponza/SponzaFloor.bin
rename to projects/first_scene/assets/Sponza/SponzaFloor.bin
diff --git a/projects/first_scene/resources/Sponza/SponzaFloor.gltf b/projects/first_scene/assets/Sponza/SponzaFloor.gltf
similarity index 100%
rename from projects/first_scene/resources/Sponza/SponzaFloor.gltf
rename to projects/first_scene/assets/Sponza/SponzaFloor.gltf
diff --git a/projects/first_scene/resources/Sponza/background.png b/projects/first_scene/assets/Sponza/background.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/background.png
rename to projects/first_scene/assets/Sponza/background.png
diff --git a/projects/first_scene/resources/Sponza/chain_texture.png b/projects/first_scene/assets/Sponza/chain_texture.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/chain_texture.png
rename to projects/first_scene/assets/Sponza/chain_texture.png
diff --git a/projects/first_scene/resources/Sponza/lion.png b/projects/first_scene/assets/Sponza/lion.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/lion.png
rename to projects/first_scene/assets/Sponza/lion.png
diff --git a/projects/first_scene/resources/Sponza/spnza_bricks_a_diff.png b/projects/first_scene/assets/Sponza/spnza_bricks_a_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/spnza_bricks_a_diff.png
rename to projects/first_scene/assets/Sponza/spnza_bricks_a_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_arch_diff.png b/projects/first_scene/assets/Sponza/sponza_arch_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_arch_diff.png
rename to projects/first_scene/assets/Sponza/sponza_arch_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_ceiling_a_diff.png b/projects/first_scene/assets/Sponza/sponza_ceiling_a_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_ceiling_a_diff.png
rename to projects/first_scene/assets/Sponza/sponza_ceiling_a_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_column_a_diff.png b/projects/first_scene/assets/Sponza/sponza_column_a_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_column_a_diff.png
rename to projects/first_scene/assets/Sponza/sponza_column_a_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_column_b_diff.png b/projects/first_scene/assets/Sponza/sponza_column_b_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_column_b_diff.png
rename to projects/first_scene/assets/Sponza/sponza_column_b_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_column_c_diff.png b/projects/first_scene/assets/Sponza/sponza_column_c_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_column_c_diff.png
rename to projects/first_scene/assets/Sponza/sponza_column_c_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_curtain_blue_diff.png b/projects/first_scene/assets/Sponza/sponza_curtain_blue_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_curtain_blue_diff.png
rename to projects/first_scene/assets/Sponza/sponza_curtain_blue_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_curtain_diff.png b/projects/first_scene/assets/Sponza/sponza_curtain_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_curtain_diff.png
rename to projects/first_scene/assets/Sponza/sponza_curtain_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_curtain_green_diff.png b/projects/first_scene/assets/Sponza/sponza_curtain_green_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_curtain_green_diff.png
rename to projects/first_scene/assets/Sponza/sponza_curtain_green_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_details_diff.png b/projects/first_scene/assets/Sponza/sponza_details_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_details_diff.png
rename to projects/first_scene/assets/Sponza/sponza_details_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_fabric_blue_diff.png b/projects/first_scene/assets/Sponza/sponza_fabric_blue_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_fabric_blue_diff.png
rename to projects/first_scene/assets/Sponza/sponza_fabric_blue_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_fabric_diff.png b/projects/first_scene/assets/Sponza/sponza_fabric_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_fabric_diff.png
rename to projects/first_scene/assets/Sponza/sponza_fabric_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_fabric_green_diff.png b/projects/first_scene/assets/Sponza/sponza_fabric_green_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_fabric_green_diff.png
rename to projects/first_scene/assets/Sponza/sponza_fabric_green_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_flagpole_diff.png b/projects/first_scene/assets/Sponza/sponza_flagpole_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_flagpole_diff.png
rename to projects/first_scene/assets/Sponza/sponza_flagpole_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_floor_a_diff.png b/projects/first_scene/assets/Sponza/sponza_floor_a_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_floor_a_diff.png
rename to projects/first_scene/assets/Sponza/sponza_floor_a_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_roof_diff.png b/projects/first_scene/assets/Sponza/sponza_roof_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_roof_diff.png
rename to projects/first_scene/assets/Sponza/sponza_roof_diff.png
diff --git a/projects/first_scene/resources/Sponza/sponza_thorn_diff.png b/projects/first_scene/assets/Sponza/sponza_thorn_diff.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/sponza_thorn_diff.png
rename to projects/first_scene/assets/Sponza/sponza_thorn_diff.png
diff --git a/projects/first_scene/resources/Sponza/vase_dif.png b/projects/first_scene/assets/Sponza/vase_dif.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/vase_dif.png
rename to projects/first_scene/assets/Sponza/vase_dif.png
diff --git a/projects/first_scene/resources/Sponza/vase_hanging.png b/projects/first_scene/assets/Sponza/vase_hanging.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/vase_hanging.png
rename to projects/first_scene/assets/Sponza/vase_hanging.png
diff --git a/projects/first_scene/resources/Sponza/vase_plant.png b/projects/first_scene/assets/Sponza/vase_plant.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/vase_plant.png
rename to projects/first_scene/assets/Sponza/vase_plant.png
diff --git a/projects/first_scene/resources/Sponza/vase_round.png b/projects/first_scene/assets/Sponza/vase_round.png
similarity index 100%
rename from projects/first_scene/resources/Sponza/vase_round.png
rename to projects/first_scene/assets/Sponza/vase_round.png
diff --git a/projects/first_scene/resources/Szene/Szene.bin b/projects/first_scene/assets/Szene/Szene.bin
similarity index 100%
rename from projects/first_scene/resources/Szene/Szene.bin
rename to projects/first_scene/assets/Szene/Szene.bin
diff --git a/projects/first_scene/resources/Szene/Szene.gltf b/projects/first_scene/assets/Szene/Szene.gltf
similarity index 100%
rename from projects/first_scene/resources/Szene/Szene.gltf
rename to projects/first_scene/assets/Szene/Szene.gltf
diff --git a/projects/first_scene/resources/Szene/boards2_vcyc.jpg b/projects/first_scene/assets/Szene/boards2_vcyc.jpg
similarity index 100%
rename from projects/first_scene/resources/Szene/boards2_vcyc.jpg
rename to projects/first_scene/assets/Szene/boards2_vcyc.jpg
diff --git a/projects/voxelization/resources/cube/boards2_vcyc_jpg.jpg b/projects/first_scene/assets/Szene/boards2_vcyc_jpg.jpg
similarity index 100%
rename from projects/voxelization/resources/cube/boards2_vcyc_jpg.jpg
rename to projects/first_scene/assets/Szene/boards2_vcyc_jpg.jpg
diff --git a/projects/first_scene/resources/shaders/shader.frag b/projects/first_scene/assets/shaders/shader.frag
similarity index 100%
rename from projects/first_scene/resources/shaders/shader.frag
rename to projects/first_scene/assets/shaders/shader.frag
diff --git a/projects/first_scene/resources/shaders/shader.vert b/projects/first_scene/assets/shaders/shader.vert
similarity index 100%
rename from projects/first_scene/resources/shaders/shader.vert
rename to projects/first_scene/assets/shaders/shader.vert
diff --git a/projects/first_scene/src/main.cpp b/projects/first_scene/src/main.cpp
index 1fc4e40d9c1b0ccdb6d34c9e52da49c4e759f666..f36bc13c5c8674f58da79375877e80a7ef42c014 100644
--- a/projects/first_scene/src/main.cpp
+++ b/projects/first_scene/src/main.cpp
@@ -35,7 +35,7 @@ int main(int argc, const char** argv) {
 	);
 	
 	vkcv::scene::Scene scene = vkcv::scene::Scene::load(core, std::filesystem::path(
-			argc > 1 ? argv[1] : "resources/Sponza/Sponza.gltf"
+			argc > 1 ? argv[1] : "assets/Sponza/Sponza.gltf"
 	));
 
 	const vkcv::AttachmentDescription present_color_attachment(
@@ -61,12 +61,12 @@ int main(int argc, const char** argv) {
 	vkcv::ShaderProgram sceneShaderProgram;
 	vkcv::shader::GLSLCompiler compiler;
 	
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/shader.vert"),
+	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/shader.vert"),
 					 [&sceneShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		sceneShaderProgram.addShader(shaderStage, path);
 	});
 	
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
 					 [&sceneShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		sceneShaderProgram.addShader(shaderStage, path);
 	});
diff --git a/projects/indirect_dispatch/resources/models/cube.bin b/projects/indirect_dispatch/assets/models/cube.bin
similarity index 100%
rename from projects/indirect_dispatch/resources/models/cube.bin
rename to projects/indirect_dispatch/assets/models/cube.bin
diff --git a/projects/indirect_dispatch/resources/models/cube.gltf b/projects/indirect_dispatch/assets/models/cube.gltf
similarity index 100%
rename from projects/indirect_dispatch/resources/models/cube.gltf
rename to projects/indirect_dispatch/assets/models/cube.gltf
diff --git a/projects/indirect_dispatch/resources/models/grid.png b/projects/indirect_dispatch/assets/models/grid.png
similarity index 100%
rename from projects/indirect_dispatch/resources/models/grid.png
rename to projects/indirect_dispatch/assets/models/grid.png
diff --git a/projects/indirect_dispatch/resources/models/ground.bin b/projects/indirect_dispatch/assets/models/ground.bin
similarity index 100%
rename from projects/indirect_dispatch/resources/models/ground.bin
rename to projects/indirect_dispatch/assets/models/ground.bin
diff --git a/projects/indirect_dispatch/resources/models/ground.gltf b/projects/indirect_dispatch/assets/models/ground.gltf
similarity index 100%
rename from projects/indirect_dispatch/resources/models/ground.gltf
rename to projects/indirect_dispatch/assets/models/ground.gltf
diff --git a/projects/indirect_dispatch/resources/shaders/gammaCorrection.comp b/projects/indirect_dispatch/assets/shaders/gammaCorrection.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/gammaCorrection.comp
rename to projects/indirect_dispatch/assets/shaders/gammaCorrection.comp
diff --git a/projects/indirect_dispatch/resources/shaders/mesh.frag b/projects/indirect_dispatch/assets/shaders/mesh.frag
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/mesh.frag
rename to projects/indirect_dispatch/assets/shaders/mesh.frag
diff --git a/projects/indirect_dispatch/resources/shaders/mesh.vert b/projects/indirect_dispatch/assets/shaders/mesh.vert
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/mesh.vert
rename to projects/indirect_dispatch/assets/shaders/mesh.vert
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlur.comp b/projects/indirect_dispatch/assets/shaders/motionBlur.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlur.comp
rename to projects/indirect_dispatch/assets/shaders/motionBlur.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlur.inc b/projects/indirect_dispatch/assets/shaders/motionBlur.inc
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlur.inc
rename to projects/indirect_dispatch/assets/shaders/motionBlur.inc
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurColorCopy.comp b/projects/indirect_dispatch/assets/shaders/motionBlurColorCopy.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurColorCopy.comp
rename to projects/indirect_dispatch/assets/shaders/motionBlurColorCopy.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurConfig.inc b/projects/indirect_dispatch/assets/shaders/motionBlurConfig.inc
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurConfig.inc
rename to projects/indirect_dispatch/assets/shaders/motionBlurConfig.inc
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurFastPath.comp b/projects/indirect_dispatch/assets/shaders/motionBlurFastPath.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurFastPath.comp
rename to projects/indirect_dispatch/assets/shaders/motionBlurFastPath.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurTileClassification.comp b/projects/indirect_dispatch/assets/shaders/motionBlurTileClassification.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurTileClassification.comp
rename to projects/indirect_dispatch/assets/shaders/motionBlurTileClassification.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurTileClassificationVis.comp b/projects/indirect_dispatch/assets/shaders/motionBlurTileClassificationVis.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurTileClassificationVis.comp
rename to projects/indirect_dispatch/assets/shaders/motionBlurTileClassificationVis.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurWorkTile.inc b/projects/indirect_dispatch/assets/shaders/motionBlurWorkTile.inc
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurWorkTile.inc
rename to projects/indirect_dispatch/assets/shaders/motionBlurWorkTile.inc
diff --git a/projects/indirect_dispatch/resources/shaders/motionBlurWorkTileReset.comp b/projects/indirect_dispatch/assets/shaders/motionBlurWorkTileReset.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionBlurWorkTileReset.comp
rename to projects/indirect_dispatch/assets/shaders/motionBlurWorkTileReset.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionVector.inc b/projects/indirect_dispatch/assets/shaders/motionVector.inc
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionVector.inc
rename to projects/indirect_dispatch/assets/shaders/motionVector.inc
diff --git a/projects/indirect_dispatch/resources/shaders/motionVectorMinMax.comp b/projects/indirect_dispatch/assets/shaders/motionVectorMinMax.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionVectorMinMax.comp
rename to projects/indirect_dispatch/assets/shaders/motionVectorMinMax.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionVectorMinMaxNeighbourhood.comp b/projects/indirect_dispatch/assets/shaders/motionVectorMinMaxNeighbourhood.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionVectorMinMaxNeighbourhood.comp
rename to projects/indirect_dispatch/assets/shaders/motionVectorMinMaxNeighbourhood.comp
diff --git a/projects/indirect_dispatch/resources/shaders/motionVectorVisualisation.comp b/projects/indirect_dispatch/assets/shaders/motionVectorVisualisation.comp
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/motionVectorVisualisation.comp
rename to projects/indirect_dispatch/assets/shaders/motionVectorVisualisation.comp
diff --git a/projects/indirect_dispatch/resources/shaders/prepass.frag b/projects/indirect_dispatch/assets/shaders/prepass.frag
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/prepass.frag
rename to projects/indirect_dispatch/assets/shaders/prepass.frag
diff --git a/projects/indirect_dispatch/resources/shaders/prepass.vert b/projects/indirect_dispatch/assets/shaders/prepass.vert
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/prepass.vert
rename to projects/indirect_dispatch/assets/shaders/prepass.vert
diff --git a/projects/indirect_dispatch/resources/shaders/sky.frag b/projects/indirect_dispatch/assets/shaders/sky.frag
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/sky.frag
rename to projects/indirect_dispatch/assets/shaders/sky.frag
diff --git a/projects/indirect_dispatch/resources/shaders/sky.vert b/projects/indirect_dispatch/assets/shaders/sky.vert
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/sky.vert
rename to projects/indirect_dispatch/assets/shaders/sky.vert
diff --git a/projects/indirect_dispatch/resources/shaders/skyPrepass.frag b/projects/indirect_dispatch/assets/shaders/skyPrepass.frag
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/skyPrepass.frag
rename to projects/indirect_dispatch/assets/shaders/skyPrepass.frag
diff --git a/projects/indirect_dispatch/resources/shaders/skyPrepass.vert b/projects/indirect_dispatch/assets/shaders/skyPrepass.vert
similarity index 100%
rename from projects/indirect_dispatch/resources/shaders/skyPrepass.vert
rename to projects/indirect_dispatch/assets/shaders/skyPrepass.vert
diff --git a/projects/indirect_dispatch/src/App.cpp b/projects/indirect_dispatch/src/App.cpp
index 5927970333d63d7e0c3bbbda4b7ccbf321c48a48..7731fa40a2b1d880f21edc1a08595b2d64c0440f 100644
--- a/projects/indirect_dispatch/src/App.cpp
+++ b/projects/indirect_dispatch/src/App.cpp
@@ -35,16 +35,16 @@ bool App::initialize() {
 	if (!loadSkyPrePass(m_core, &m_skyPrePass))
 		return false;
 
-	if (!loadComputePass(m_core, "resources/shaders/gammaCorrection.comp", &m_gammaCorrectionPass))
+	if (!loadComputePass(m_core, "assets/shaders/gammaCorrection.comp", &m_gammaCorrectionPass))
 		return false;
 
-	if (!loadMesh(m_core, "resources/models/cube.gltf", &m_cubeMesh))
+	if (!loadMesh(m_core, "assets/models/cube.gltf", &m_cubeMesh))
 		return false;
 
-	if (!loadMesh(m_core, "resources/models/ground.gltf", &m_groundMesh))
+	if (!loadMesh(m_core, "assets/models/ground.gltf", &m_groundMesh))
 		return false;
 
-	if(!loadImage(m_core, "resources/models/grid.png", &m_gridTexture))
+	if(!loadImage(m_core, "assets/models/grid.png", &m_gridTexture))
 		return false;
 
 	if (!m_motionBlur.initialize(&m_core, m_windowWidth, m_windowHeight))
diff --git a/projects/indirect_dispatch/src/AppSetup.cpp b/projects/indirect_dispatch/src/AppSetup.cpp
index 267ac6bd8ef44dcee9b3a05d7204e8d33fbe86a7..8d49796937caf38f864beae2aaa43c0af06f17e3 100644
--- a/projects/indirect_dispatch/src/AppSetup.cpp
+++ b/projects/indirect_dispatch/src/AppSetup.cpp
@@ -164,8 +164,8 @@ bool loadMeshPass(vkcv::Core& core, GraphicPassHandles* outHandles) {
 
 	return loadGraphicPass(
 		core,
-		"resources/shaders/mesh.vert",
-		"resources/shaders/mesh.frag",
+		"assets/shaders/mesh.vert",
+		"assets/shaders/mesh.frag",
 		vkcv::PassConfig({ colorAttachment, depthAttachment }),
 		vkcv::DepthTest::Equal,
 		outHandles);
@@ -187,8 +187,8 @@ bool loadSkyPass(vkcv::Core& core, GraphicPassHandles* outHandles) {
 
 	return loadGraphicPass(
 		core,
-		"resources/shaders/sky.vert",
-		"resources/shaders/sky.frag",
+		"assets/shaders/sky.vert",
+		"assets/shaders/sky.frag",
 		vkcv::PassConfig({ colorAttachment, depthAttachment }),
 		vkcv::DepthTest::Equal,
 		outHandles);
@@ -209,8 +209,8 @@ bool loadPrePass(vkcv::Core& core, GraphicPassHandles* outHandles) {
 
 	return loadGraphicPass(
 		core,
-		"resources/shaders/prepass.vert",
-		"resources/shaders/prepass.frag",
+		"assets/shaders/prepass.vert",
+		"assets/shaders/prepass.frag",
 		vkcv::PassConfig({ motionAttachment, depthAttachment }),
 		vkcv::DepthTest::LessEqual,
 		outHandles);
@@ -231,8 +231,8 @@ bool loadSkyPrePass(vkcv::Core& core, GraphicPassHandles* outHandles) {
 
 	return loadGraphicPass(
 		core,
-		"resources/shaders/skyPrepass.vert",
-		"resources/shaders/skyPrepass.frag",
+		"assets/shaders/skyPrepass.vert",
+		"assets/shaders/skyPrepass.frag",
 		vkcv::PassConfig({ motionAttachment, depthAttachment }),
 		vkcv::DepthTest::LessEqual,
 		outHandles);
diff --git a/projects/indirect_dispatch/src/MotionBlur.cpp b/projects/indirect_dispatch/src/MotionBlur.cpp
index 49f650a97e2fea5821959ae53f468e6fe7de6ffe..fea5b1d6f726851ad1d88e71301bffb0f6d71f4a 100644
--- a/projects/indirect_dispatch/src/MotionBlur.cpp
+++ b/projects/indirect_dispatch/src/MotionBlur.cpp
@@ -24,31 +24,31 @@ bool MotionBlur::initialize(vkcv::Core* corePtr, const uint32_t targetWidth, con
 
 	m_core = corePtr;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionBlur.comp", &m_motionBlurPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionBlur.comp", &m_motionBlurPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionVectorMinMax.comp", &m_motionVectorMinMaxPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionVectorMinMax.comp", &m_motionVectorMinMaxPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionVectorMinMaxNeighbourhood.comp", &m_motionVectorMinMaxNeighbourhoodPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionVectorMinMaxNeighbourhood.comp", &m_motionVectorMinMaxNeighbourhoodPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionVectorVisualisation.comp", &m_motionVectorVisualisationPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionVectorVisualisation.comp", &m_motionVectorVisualisationPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionBlurColorCopy.comp", &m_colorCopyPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionBlurColorCopy.comp", &m_colorCopyPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionBlurTileClassification.comp", &m_tileClassificationPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionBlurTileClassification.comp", &m_tileClassificationPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionBlurWorkTileReset.comp", &m_tileResetPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionBlurWorkTileReset.comp", &m_tileResetPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionBlurTileClassificationVis.comp", &m_tileVisualisationPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionBlurTileClassificationVis.comp", &m_tileVisualisationPass))
 		return false;
 
-	if (!loadComputePass(*m_core, "resources/shaders/motionBlurFastPath.comp", &m_motionBlurFastPathPass))
+	if (!loadComputePass(*m_core, "assets/shaders/motionBlurFastPath.comp", &m_motionBlurFastPathPass))
 		return false;
 
 	// work tile buffers and descriptors
diff --git a/projects/mesh_shader/resources/Bunny/Bunny.glb b/projects/mesh_shader/assets/Bunny/Bunny.glb
similarity index 100%
rename from projects/mesh_shader/resources/Bunny/Bunny.glb
rename to projects/mesh_shader/assets/Bunny/Bunny.glb
diff --git a/projects/mesh_shader/resources/monke.glb b/projects/mesh_shader/assets/monke.glb
similarity index 100%
rename from projects/mesh_shader/resources/monke.glb
rename to projects/mesh_shader/assets/monke.glb
diff --git a/projects/mesh_shader/resources/shaders/common.inc b/projects/mesh_shader/assets/shaders/common.inc
similarity index 100%
rename from projects/mesh_shader/resources/shaders/common.inc
rename to projects/mesh_shader/assets/shaders/common.inc
diff --git a/projects/mesh_shader/resources/shaders/meshlet.inc b/projects/mesh_shader/assets/shaders/meshlet.inc
similarity index 100%
rename from projects/mesh_shader/resources/shaders/meshlet.inc
rename to projects/mesh_shader/assets/shaders/meshlet.inc
diff --git a/projects/mesh_shader/resources/shaders/shader.frag b/projects/mesh_shader/assets/shaders/shader.frag
similarity index 100%
rename from projects/mesh_shader/resources/shaders/shader.frag
rename to projects/mesh_shader/assets/shaders/shader.frag
diff --git a/projects/mesh_shader/resources/shaders/shader.mesh b/projects/mesh_shader/assets/shaders/shader.mesh
similarity index 100%
rename from projects/mesh_shader/resources/shaders/shader.mesh
rename to projects/mesh_shader/assets/shaders/shader.mesh
diff --git a/projects/mesh_shader/resources/shaders/shader.task b/projects/mesh_shader/assets/shaders/shader.task
similarity index 100%
rename from projects/mesh_shader/resources/shaders/shader.task
rename to projects/mesh_shader/assets/shaders/shader.task
diff --git a/projects/mesh_shader/resources/shaders/shader.vert b/projects/mesh_shader/assets/shaders/shader.vert
similarity index 100%
rename from projects/mesh_shader/resources/shaders/shader.vert
rename to projects/mesh_shader/assets/shaders/shader.vert
diff --git a/projects/mesh_shader/src/main.cpp b/projects/mesh_shader/src/main.cpp
index 1080bc2a61efabac60d67bf65602ea2f12f8b860..d34dc4c5f5a9296792ade3668d8d31ec49d328cb 100644
--- a/projects/mesh_shader/src/main.cpp
+++ b/projects/mesh_shader/src/main.cpp
@@ -104,7 +104,7 @@ int main(int argc, const char** argv) {
     vkcv::gui::GUI gui (core, window);
 
     vkcv::asset::Scene mesh;
-    const char* path = argc > 1 ? argv[1] : "resources/Bunny/Bunny.glb";
+    const char* path = argc > 1 ? argv[1] : "assets/Bunny/Bunny.glb";
     vkcv::asset::loadScene(path, mesh);
 
     assert(!mesh.vertexGroups.empty());
@@ -186,12 +186,12 @@ int main(int argc, const char** argv) {
 	vkcv::ShaderProgram bunnyShaderProgram{};
 	vkcv::shader::GLSLCompiler compiler;
 	
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/shader.vert"),
+	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/shader.vert"),
 					 [&bunnyShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		 bunnyShaderProgram.addShader(shaderStage, path);
 	});
 	
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
 					 [&bunnyShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		bunnyShaderProgram.addShader(shaderStage, path);
 	});
@@ -238,17 +238,17 @@ int main(int argc, const char** argv) {
 
 	// mesh shader
 	vkcv::ShaderProgram meshShaderProgram;
-	compiler.compile(vkcv::ShaderStage::TASK, std::filesystem::path("resources/shaders/shader.task"),
+	compiler.compile(vkcv::ShaderStage::TASK, std::filesystem::path("assets/shaders/shader.task"),
 		[&meshShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		meshShaderProgram.addShader(shaderStage, path);
 	});
 
-	compiler.compile(vkcv::ShaderStage::MESH, std::filesystem::path("resources/shaders/shader.mesh"),
+	compiler.compile(vkcv::ShaderStage::MESH, std::filesystem::path("assets/shaders/shader.mesh"),
 		[&meshShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		meshShaderProgram.addShader(shaderStage, path);
 	});
 
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
 		[&meshShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		meshShaderProgram.addShader(shaderStage, path);
 	});
diff --git a/projects/voxelization/resources/RadialLUT.png b/projects/voxelization/assets/RadialLUT.png
similarity index 100%
rename from projects/voxelization/resources/RadialLUT.png
rename to projects/voxelization/assets/RadialLUT.png
diff --git a/projects/voxelization/resources/Sponza/Sponza.bin b/projects/voxelization/assets/Sponza/Sponza.bin
similarity index 100%
rename from projects/voxelization/resources/Sponza/Sponza.bin
rename to projects/voxelization/assets/Sponza/Sponza.bin
diff --git a/projects/voxelization/resources/Sponza/Sponza.gltf b/projects/voxelization/assets/Sponza/Sponza.gltf
similarity index 100%
rename from projects/voxelization/resources/Sponza/Sponza.gltf
rename to projects/voxelization/assets/Sponza/Sponza.gltf
diff --git a/projects/voxelization/resources/Sponza/Textures/Arch_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/Arch_Diff.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Arch_Diff.jpg
rename to projects/voxelization/assets/Sponza/Textures/Arch_Diff.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Arch_Norm.jpg b/projects/voxelization/assets/Sponza/Textures/Arch_Norm.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Arch_Norm.jpg
rename to projects/voxelization/assets/Sponza/Textures/Arch_Norm.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Arch_Spec.jpg b/projects/voxelization/assets/Sponza/Textures/Arch_Spec.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Arch_Spec.jpg
rename to projects/voxelization/assets/Sponza/Textures/Arch_Spec.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Background_Albedo.png b/projects/voxelization/assets/Sponza/Textures/Background_Albedo.png
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Background_Albedo.png
rename to projects/voxelization/assets/Sponza/Textures/Background_Albedo.png
diff --git a/projects/voxelization/resources/Sponza/Textures/Background_Normal.png b/projects/voxelization/assets/Sponza/Textures/Background_Normal.png
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Background_Normal.png
rename to projects/voxelization/assets/Sponza/Textures/Background_Normal.png
diff --git a/projects/voxelization/resources/Sponza/Textures/Background_Roughness.png b/projects/voxelization/assets/Sponza/Textures/Background_Roughness.png
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Background_Roughness.png
rename to projects/voxelization/assets/Sponza/Textures/Background_Roughness.png
diff --git a/projects/voxelization/resources/Sponza/Textures/Bricks_A_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/Bricks_A_Diff.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Bricks_A_Diff.jpg
rename to projects/voxelization/assets/Sponza/Textures/Bricks_A_Diff.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Bricks_A_Norm.jpg b/projects/voxelization/assets/Sponza/Textures/Bricks_A_Norm.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Bricks_A_Norm.jpg
rename to projects/voxelization/assets/Sponza/Textures/Bricks_A_Norm.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Bricks_A_Spec.jpg b/projects/voxelization/assets/Sponza/Textures/Bricks_A_Spec.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Bricks_A_Spec.jpg
rename to projects/voxelization/assets/Sponza/Textures/Bricks_A_Spec.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Ceiling_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/Ceiling_Diff.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Ceiling_Diff.jpg
rename to projects/voxelization/assets/Sponza/Textures/Ceiling_Diff.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Ceiling_Norm.jpg b/projects/voxelization/assets/Sponza/Textures/Ceiling_Norm.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Ceiling_Norm.jpg
rename to projects/voxelization/assets/Sponza/Textures/Ceiling_Norm.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Ceiling_Spec.jpg b/projects/voxelization/assets/Sponza/Textures/Ceiling_Spec.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Ceiling_Spec.jpg
rename to projects/voxelization/assets/Sponza/Textures/Ceiling_Spec.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Chain_Diff.png b/projects/voxelization/assets/Sponza/Textures/Chain_Diff.png
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Chain_Diff.png
rename to projects/voxelization/assets/Sponza/Textures/Chain_Diff.png
diff --git a/projects/voxelization/resources/Sponza/Textures/Chain_Norm.jpg b/projects/voxelization/assets/Sponza/Textures/Chain_Norm.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Chain_Norm.jpg
rename to projects/voxelization/assets/Sponza/Textures/Chain_Norm.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Cloth1_Norm.jpg b/projects/voxelization/assets/Sponza/Textures/Cloth1_Norm.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Cloth1_Norm.jpg
rename to projects/voxelization/assets/Sponza/Textures/Cloth1_Norm.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Cloth1_Spec.jpg b/projects/voxelization/assets/Sponza/Textures/Cloth1_Spec.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Cloth1_Spec.jpg
rename to projects/voxelization/assets/Sponza/Textures/Cloth1_Spec.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Cloth2_Norm.jpg b/projects/voxelization/assets/Sponza/Textures/Cloth2_Norm.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Cloth2_Norm.jpg
rename to projects/voxelization/assets/Sponza/Textures/Cloth2_Norm.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/Cloth2_Spec.jpg b/projects/voxelization/assets/Sponza/Textures/Cloth2_Spec.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/Cloth2_Spec.jpg
rename to projects/voxelization/assets/Sponza/Textures/Cloth2_Spec.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/ClothBlue1_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/ClothBlue1_Diff.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/ClothBlue1_Diff.jpg
rename to projects/voxelization/assets/Sponza/Textures/ClothBlue1_Diff.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/ClothBlue2_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/ClothBlue2_Diff.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/ClothBlue2_Diff.jpg
rename to projects/voxelization/assets/Sponza/Textures/ClothBlue2_Diff.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/ClothBlue2_Diff_jpg.jpg b/projects/voxelization/assets/Sponza/Textures/ClothBlue2_Diff_jpg.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/ClothBlue2_Diff_jpg.jpg
rename to projects/voxelization/assets/Sponza/Textures/ClothBlue2_Diff_jpg.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/ClothGreen1_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/ClothGreen1_Diff.jpg
similarity index 100%
rename from projects/voxelization/resources/Sponza/Textures/ClothGreen1_Diff.jpg
rename to projects/voxelization/assets/Sponza/Textures/ClothGreen1_Diff.jpg
diff --git a/projects/voxelization/resources/Sponza/Textures/ClothGreen2_Diff.jpg b/projects/voxelization/assets/Sponza/Textures/ClothGreen2_Diff.jpg
similarity index 100%
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rename from projects/voxelization/resources/shaders/sky.frag
rename to projects/voxelization/assets/shaders/sky.frag
diff --git a/projects/voxelization/resources/shaders/sky.vert b/projects/voxelization/assets/shaders/sky.vert
similarity index 100%
rename from projects/voxelization/resources/shaders/sky.vert
rename to projects/voxelization/assets/shaders/sky.vert
diff --git a/projects/voxelization/resources/shaders/tonemapping.comp b/projects/voxelization/assets/shaders/tonemapping.comp
similarity index 100%
rename from projects/voxelization/resources/shaders/tonemapping.comp
rename to projects/voxelization/assets/shaders/tonemapping.comp
diff --git a/projects/voxelization/resources/shaders/voxel.inc b/projects/voxelization/assets/shaders/voxel.inc
similarity index 100%
rename from projects/voxelization/resources/shaders/voxel.inc
rename to projects/voxelization/assets/shaders/voxel.inc
diff --git a/projects/voxelization/resources/shaders/voxelBufferToImage.comp b/projects/voxelization/assets/shaders/voxelBufferToImage.comp
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelBufferToImage.comp
rename to projects/voxelization/assets/shaders/voxelBufferToImage.comp
diff --git a/projects/voxelization/resources/shaders/voxelReset.comp b/projects/voxelization/assets/shaders/voxelReset.comp
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelReset.comp
rename to projects/voxelization/assets/shaders/voxelReset.comp
diff --git a/projects/voxelization/resources/shaders/voxelSecondaryBounce.comp b/projects/voxelization/assets/shaders/voxelSecondaryBounce.comp
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelSecondaryBounce.comp
rename to projects/voxelization/assets/shaders/voxelSecondaryBounce.comp
diff --git a/projects/voxelization/resources/shaders/voxelVisualisation.frag b/projects/voxelization/assets/shaders/voxelVisualisation.frag
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelVisualisation.frag
rename to projects/voxelization/assets/shaders/voxelVisualisation.frag
diff --git a/projects/voxelization/resources/shaders/voxelVisualisation.geom b/projects/voxelization/assets/shaders/voxelVisualisation.geom
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelVisualisation.geom
rename to projects/voxelization/assets/shaders/voxelVisualisation.geom
diff --git a/projects/voxelization/resources/shaders/voxelVisualisation.vert b/projects/voxelization/assets/shaders/voxelVisualisation.vert
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelVisualisation.vert
rename to projects/voxelization/assets/shaders/voxelVisualisation.vert
diff --git a/projects/voxelization/resources/shaders/voxelization.frag b/projects/voxelization/assets/shaders/voxelization.frag
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelization.frag
rename to projects/voxelization/assets/shaders/voxelization.frag
diff --git a/projects/voxelization/resources/shaders/voxelization.geom b/projects/voxelization/assets/shaders/voxelization.geom
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelization.geom
rename to projects/voxelization/assets/shaders/voxelization.geom
diff --git a/projects/voxelization/resources/shaders/voxelization.vert b/projects/voxelization/assets/shaders/voxelization.vert
similarity index 100%
rename from projects/voxelization/resources/shaders/voxelization.vert
rename to projects/voxelization/assets/shaders/voxelization.vert
diff --git a/projects/voxelization/resources/triangle/Triangle.bin b/projects/voxelization/assets/triangle/Triangle.bin
similarity index 100%
rename from projects/voxelization/resources/triangle/Triangle.bin
rename to projects/voxelization/assets/triangle/Triangle.bin
diff --git a/projects/voxelization/resources/triangle/Triangle.blend b/projects/voxelization/assets/triangle/Triangle.blend
similarity index 100%
rename from projects/voxelization/resources/triangle/Triangle.blend
rename to projects/voxelization/assets/triangle/Triangle.blend
diff --git a/projects/voxelization/resources/triangle/Triangle.glb b/projects/voxelization/assets/triangle/Triangle.glb
similarity index 100%
rename from projects/voxelization/resources/triangle/Triangle.glb
rename to projects/voxelization/assets/triangle/Triangle.glb
diff --git a/projects/voxelization/resources/triangle/Triangle.gltf b/projects/voxelization/assets/triangle/Triangle.gltf
similarity index 100%
rename from projects/voxelization/resources/triangle/Triangle.gltf
rename to projects/voxelization/assets/triangle/Triangle.gltf
diff --git a/projects/voxelization/src/BloomAndFlares.cpp b/projects/voxelization/src/BloomAndFlares.cpp
index 6cb02e9035daf7abebc047d26137d0ba973bb4f1..55121507805535efae61e6b30fe30ec2184f1870 100644
--- a/projects/voxelization/src/BloomAndFlares.cpp
+++ b/projects/voxelization/src/BloomAndFlares.cpp
@@ -3,7 +3,7 @@
 #include <vkcv/asset/asset_loader.hpp>
 
 vkcv::Image loadLenseDirtTexture(vkcv::Core* corePtr) {
-    const auto texture = vkcv::asset::loadTexture("resources/lensDirt.jpg");
+    const auto texture = vkcv::asset::loadTexture("assets/lensDirt.jpg");
     vkcv::Image image = corePtr->createImage(vk::Format::eR8G8B8A8Unorm, texture.width, texture.height);
     image.fill((void*)texture.data.data(), texture.data.size());
     return image;
@@ -37,7 +37,7 @@ BloomAndFlares::BloomAndFlares(
     // DOWNSAMPLE
     vkcv::ShaderProgram dsProg;
     compiler.compile(vkcv::ShaderStage::COMPUTE,
-                     "resources/shaders/bloomDownsample.comp",
+                     "assets/shaders/bloomDownsample.comp",
                      [&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path)
                      {
                          dsProg.addShader(shaderStage, path);
@@ -53,7 +53,7 @@ BloomAndFlares::BloomAndFlares(
     // UPSAMPLE
     vkcv::ShaderProgram usProg;
     compiler.compile(vkcv::ShaderStage::COMPUTE,
-                     "resources/shaders/bloomUpsample.comp",
+                     "assets/shaders/bloomUpsample.comp",
                      [&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path)
                      {
                          usProg.addShader(shaderStage, path);
@@ -74,7 +74,7 @@ BloomAndFlares::BloomAndFlares(
     // LENS FEATURES
     vkcv::ShaderProgram lensProg;
     compiler.compile(vkcv::ShaderStage::COMPUTE,
-                     "resources/shaders/lensFlares.comp",
+                     "assets/shaders/lensFlares.comp",
                      [&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path)
                      {
                          lensProg.addShader(shaderStage, path);
@@ -86,7 +86,7 @@ BloomAndFlares::BloomAndFlares(
     // COMPOSITE
     vkcv::ShaderProgram compProg;
     compiler.compile(vkcv::ShaderStage::COMPUTE,
-                     "resources/shaders/bloomFlaresComposite.comp",
+                     "assets/shaders/bloomFlaresComposite.comp",
                      [&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path)
                      {
                          compProg.addShader(shaderStage, path);
@@ -96,7 +96,7 @@ BloomAndFlares::BloomAndFlares(
             compProg, { p_Core->getDescriptorSet(m_CompositeDescSet).layout });
 
     // radial LUT
-    const auto texture = vkcv::asset::loadTexture("resources/RadialLUT.png");
+    const auto texture = vkcv::asset::loadTexture("assets/RadialLUT.png");
 
     m_radialLut.fill((void*)texture.data.data(), texture.data.size());
 }
diff --git a/projects/voxelization/src/ShadowMapping.cpp b/projects/voxelization/src/ShadowMapping.cpp
index 32dd5457541f8f09f4d2711ea831e3c78de2303a..a7b4d004ab6197dcf6236b5b9f76adcc0fca6fea 100644
--- a/projects/voxelization/src/ShadowMapping.cpp
+++ b/projects/voxelization/src/ShadowMapping.cpp
@@ -9,11 +9,11 @@ const vkcv::Multisampling   msaa                    = vkcv::Multisampling::MSAA8
 vkcv::ShaderProgram loadShadowShader() {
 	vkcv::ShaderProgram shader;
 	vkcv::shader::GLSLCompiler compiler;
-	compiler.compile(vkcv::ShaderStage::VERTEX, "resources/shaders/shadow.vert",
+	compiler.compile(vkcv::ShaderStage::VERTEX, "assets/shaders/shadow.vert",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, "resources/shaders/shadow.frag",
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, "assets/shaders/shadow.frag",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -23,7 +23,7 @@ vkcv::ShaderProgram loadShadowShader() {
 vkcv::ShaderProgram loadDepthToMomentsShader() {
 	vkcv::ShaderProgram shader;
 	vkcv::shader::GLSLCompiler compiler;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/depthToMoments.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/depthToMoments.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -33,7 +33,7 @@ vkcv::ShaderProgram loadDepthToMomentsShader() {
 vkcv::ShaderProgram loadShadowBlurXShader() {
 	vkcv::ShaderProgram shader;
 	vkcv::shader::GLSLCompiler compiler;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/shadowBlurX.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/shadowBlurX.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -43,7 +43,7 @@ vkcv::ShaderProgram loadShadowBlurXShader() {
 vkcv::ShaderProgram loadShadowBlurYShader() {
 	vkcv::ShaderProgram shader;
 	vkcv::shader::GLSLCompiler compiler;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/shadowBlurY.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/shadowBlurY.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
diff --git a/projects/voxelization/src/Voxelization.cpp b/projects/voxelization/src/Voxelization.cpp
index f7e03709c6423ef0e3c43251afb28e887b9be61f..f0b07197a92467ae5bcff54edfac1b0ca75f98b0 100644
--- a/projects/voxelization/src/Voxelization.cpp
+++ b/projects/voxelization/src/Voxelization.cpp
@@ -6,15 +6,15 @@
 vkcv::ShaderProgram loadVoxelizationShader() {
 	vkcv::shader::GLSLCompiler compiler;
 	vkcv::ShaderProgram shader;
-	compiler.compile(vkcv::ShaderStage::VERTEX, "resources/shaders/voxelization.vert",
+	compiler.compile(vkcv::ShaderStage::VERTEX, "assets/shaders/voxelization.vert",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::GEOMETRY, "resources/shaders/voxelization.geom",
+	compiler.compile(vkcv::ShaderStage::GEOMETRY, "assets/shaders/voxelization.geom",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, "resources/shaders/voxelization.frag",
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, "assets/shaders/voxelization.frag",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -24,15 +24,15 @@ vkcv::ShaderProgram loadVoxelizationShader() {
 vkcv::ShaderProgram loadVoxelVisualisationShader() {
 	vkcv::shader::GLSLCompiler compiler;
 	vkcv::ShaderProgram shader;
-	compiler.compile(vkcv::ShaderStage::VERTEX, "resources/shaders/voxelVisualisation.vert",
+	compiler.compile(vkcv::ShaderStage::VERTEX, "assets/shaders/voxelVisualisation.vert",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::GEOMETRY, "resources/shaders/voxelVisualisation.geom",
+	compiler.compile(vkcv::ShaderStage::GEOMETRY, "assets/shaders/voxelVisualisation.geom",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, "resources/shaders/voxelVisualisation.frag",
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, "assets/shaders/voxelVisualisation.frag",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -42,7 +42,7 @@ vkcv::ShaderProgram loadVoxelVisualisationShader() {
 vkcv::ShaderProgram loadVoxelResetShader() {
 	vkcv::shader::GLSLCompiler compiler;
 	vkcv::ShaderProgram shader;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/voxelReset.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/voxelReset.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -52,7 +52,7 @@ vkcv::ShaderProgram loadVoxelResetShader() {
 vkcv::ShaderProgram loadVoxelBufferToImageShader() {
 	vkcv::shader::GLSLCompiler compiler;
 	vkcv::ShaderProgram shader;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/voxelBufferToImage.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/voxelBufferToImage.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
@@ -62,7 +62,7 @@ vkcv::ShaderProgram loadVoxelBufferToImageShader() {
 vkcv::ShaderProgram loadSecondaryBounceShader() {
 	vkcv::shader::GLSLCompiler compiler;
 	vkcv::ShaderProgram shader;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/voxelSecondaryBounce.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/voxelSecondaryBounce.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		shader.addShader(shaderStage, path);
 	});
diff --git a/projects/voxelization/src/main.cpp b/projects/voxelization/src/main.cpp
index 0a9916f15b99882b7a03cff3ed64dc7f4e92c9a6..6558c04be54ea3ffd1fbb5872c2070d752479879 100644
--- a/projects/voxelization/src/main.cpp
+++ b/projects/voxelization/src/main.cpp
@@ -94,7 +94,7 @@ int main(int argc, const char** argv) {
 
 	vkcv::asset::Scene mesh;
 
-	const char* path = argc > 1 ? argv[1] : "resources/Sponza/Sponza.gltf";
+	const char* path = argc > 1 ? argv[1] : "assets/Sponza/Sponza.gltf";
 	vkcv::asset::Scene scene;
 	int result = vkcv::asset::loadScene(path, scene);
 
@@ -175,11 +175,11 @@ int main(int argc, const char** argv) {
 	vkcv::shader::GLSLCompiler compiler;
 
 	vkcv::ShaderProgram forwardProgram;
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/shader.vert"), 
+	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/shader.vert"), 
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		forwardProgram.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		forwardProgram.addShader(shaderStage, path);
 	});
@@ -197,11 +197,11 @@ int main(int argc, const char** argv) {
 
 	// depth prepass config
 	vkcv::ShaderProgram depthPrepassShader;
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/depthPrepass.vert"),
+	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/depthPrepass.vert"),
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		depthPrepassShader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/depthPrepass.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/depthPrepass.frag"),
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		depthPrepassShader.addShader(shaderStage, path);
 	});
@@ -364,11 +364,11 @@ int main(int argc, const char** argv) {
 	vkcv::PassHandle skyPass = core.createPass(skyPassConfig);
 
 	vkcv::ShaderProgram skyShader;
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/sky.vert"),
+	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/sky.vert"),
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		skyShader.addShader(shaderStage, path);
 	});
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/sky.frag"),
+	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/sky.frag"),
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		skyShader.addShader(shaderStage, path);
 	});
@@ -447,7 +447,7 @@ int main(int argc, const char** argv) {
 
 	// tonemapping compute shader
 	vkcv::ShaderProgram tonemappingProgram;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/tonemapping.comp", 
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/tonemapping.comp", 
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		tonemappingProgram.addShader(shaderStage, path);
 	});
@@ -459,7 +459,7 @@ int main(int argc, const char** argv) {
 	
 	// tonemapping compute shader
 	vkcv::ShaderProgram postEffectsProgram;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/postEffects.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/postEffects.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		postEffectsProgram.addShader(shaderStage, path);
 	});
@@ -471,7 +471,7 @@ int main(int argc, const char** argv) {
 
 	// resolve compute shader
 	vkcv::ShaderProgram resolveProgram;
-	compiler.compile(vkcv::ShaderStage::COMPUTE, "resources/shaders/msaa4XResolve.comp",
+	compiler.compile(vkcv::ShaderStage::COMPUTE, "assets/shaders/msaa4XResolve.comp",
 		[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		resolveProgram.addShader(shaderStage, path);
 	});
@@ -943,11 +943,11 @@ int main(int argc, const char** argv) {
 			if (ImGui::Button("Reload forward pass")) {
 
 				vkcv::ShaderProgram newForwardProgram;
-				compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/shader.vert"),
+				compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/shader.vert"),
 					[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 					newForwardProgram.addShader(shaderStage, path);
 				});
-				compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
+				compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
 					[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 					newForwardProgram.addShader(shaderStage, path);
 				});
@@ -961,7 +961,7 @@ int main(int argc, const char** argv) {
 			if (ImGui::Button("Reload tonemapping")) {
 
 				vkcv::ShaderProgram newProgram;
-				compiler.compile(vkcv::ShaderStage::COMPUTE, std::filesystem::path("resources/shaders/tonemapping.comp"),
+				compiler.compile(vkcv::ShaderStage::COMPUTE, std::filesystem::path("assets/shaders/tonemapping.comp"),
 					[&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 					newProgram.addShader(shaderStage, path);
 				});