diff --git a/.gitmodules b/.gitmodules
index b44e47387fc30a41c3f5c8d09b5ad525b354f233..97fc7d9d689b41b55f2c3308a086f8f167869258 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -1,3 +1,6 @@
 [submodule "lib/glfw"]
 	path = lib/glfw
 	url = https://github.com/glfw/glfw.git
+[submodule "modules/camera/lib/glm"]
+	path = modules/camera/lib/glm
+	url = https://github.com/g-truc/glm.git
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 569efcf20fe84a64205b7060bbb89587cbe579da..ddcb8274be02c5265924bc9b69c39f788ba50132 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -72,12 +72,15 @@ endif()
 
 # add include directories from dependencies as system includes
 target_include_directories(vkcv SYSTEM BEFORE PRIVATE ${vkcv_includes})
+message(STATUS ${vkcv_includes})
 
 # add the own include directory for public headers
 target_include_directories(vkcv BEFORE PUBLIC ${vkcv_include})
+message(STATUS ${vkcv_include})
 
 # link the framework using all required libraries
 target_link_libraries(vkcv ${vkcv_libraries})
+message(STATUS ${vkcv_libraries})
 
 # add sub-projects/examples as targets
 add_subdirectory(projects)
diff --git a/include/vkcv/Core.hpp b/include/vkcv/Core.hpp
index e2fc5c587247a915f5bca345f8077f33ee5d8977..66db4776d053352d8ccb2eea5e09c3fb77b68561 100644
--- a/include/vkcv/Core.hpp
+++ b/include/vkcv/Core.hpp
@@ -187,7 +187,7 @@ namespace vkcv
 		 * @brief render a beautiful triangle
 		*/
 		void renderTriangle(const PassHandle renderpassHandle, const PipelineHandle pipelineHandle,
-			const int width, const int height);
+			const int width, const int height, const size_t pushConstantSize, const void* pushConstantData);
 
 		/**
 		 * @brief end recording and present image
diff --git a/include/vkcv/Event.hpp b/include/vkcv/Event.hpp
index 092f271c025e63be80b994b6b3921795c3e99671..0836e836e84ff7dfc4931a7cedd65497bf9a89cf 100644
--- a/include/vkcv/Event.hpp
+++ b/include/vkcv/Event.hpp
@@ -34,8 +34,9 @@ namespace vkcv {
          * adds a function handle to the event to be called
          * @param handle of the function
          */
-        void add(typename event_function<T...>::type handle) {
+        typename event_function<T...>::type add(typename event_function<T...>::type handle) {
             this->m_handles.push_back(handle);
+            return handle;
         }
 
         /**
diff --git a/include/vkcv/Window.hpp b/include/vkcv/Window.hpp
index bb8081c166360e97595ff6994971390e53d6aa32..7428c7c73eb481f7352821faed36257211dfd5bf 100644
--- a/include/vkcv/Window.hpp
+++ b/include/vkcv/Window.hpp
@@ -12,7 +12,7 @@
 struct GLFWwindow;
 
 namespace vkcv {
-	
+
     class Window final {
     private:
         GLFWwindow *m_window;
@@ -32,6 +32,16 @@ namespace vkcv {
          */
         static void onMouseMoveEvent(GLFWwindow *window, double x, double y);
 
+        /**
+         * mouseButton callback for mouse buttons
+         * @param[in] button The [mouse button](@ref buttons) that was pressed or released.
+         * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.  Future releases may add more actions.
+         * @param[in] mods Bit field describing which [modifier keys](@ref mods) were held down.
+         */
+        static void onMouseButtonEvent(GLFWwindow *callbackWindow, int button, int action, int mods);
+
+        static void onMouseScrollEvent(GLFWwindow *callbackWindow, double xoffset, double yoffset);
+
         /**
          * resize callback for the resize option of the window
          * @param[in] window The window that was resized.
@@ -81,7 +91,9 @@ namespace vkcv {
         /**
          * basic events of the window
          */
+        event< int, int, int> e_mouseButton;
         event< double, double > e_mouseMove;
+        event< double, double > e_mouseScroll;
         event< int, int > e_resize;
         event< int, int, int, int > e_key;
 
@@ -129,5 +141,5 @@ namespace vkcv {
          */
         virtual ~Window();
     };
-    
+
 }
\ No newline at end of file
diff --git a/modules/CMakeLists.txt b/modules/CMakeLists.txt
index 3309d860b300dd378460338d9fece48066c38993..e9911a597d036e1123628bfc50b2fb7718e7a58c 100644
--- a/modules/CMakeLists.txt
+++ b/modules/CMakeLists.txt
@@ -1,3 +1,4 @@
 
 # Add new modules here:
+add_subdirectory(camera)
 add_subdirectory(testing)
diff --git a/modules/camera/CMakeLists.txt b/modules/camera/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..28080bf2b1cd3bbc88d6c13d7ef26a43d7c3e19a
--- /dev/null
+++ b/modules/camera/CMakeLists.txt
@@ -0,0 +1,35 @@
+cmake_minimum_required(VERSION 3.16)
+project(vkcv_camera)
+
+# setting c++ standard for the project
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
+
+set(vkcv_camera_source ${PROJECT_SOURCE_DIR}/src)
+set(vkcv_camera_include ${PROJECT_SOURCE_DIR}/include)
+
+set(vkcv_camera_sources
+		${vkcv_camera_include}/vkcv/camera/Camera.hpp
+		${vkcv_camera_source}/vkcv/camera/Camera.cpp
+		${vkcv_camera_include}/vkcv/camera/TrackballCamera.hpp
+		${vkcv_camera_source}/vkcv/camera/TrackballCamera.cpp
+		${vkcv_camera_include}/vkcv/camera/CameraManager.hpp
+		${vkcv_camera_source}/vkcv/camera/CameraManager.cpp
+)
+
+# adding source files to the project
+add_library(vkcv_camera STATIC ${vkcv_camera_sources})
+
+# Setup some path variables to load libraries
+set(vkcv_camera_lib lib)
+set(vkcv_camera_lib_path ${PROJECT_SOURCE_DIR}/${vkcv_camera_lib})
+
+include(config/GLM.cmake)
+
+target_link_libraries(vkcv_camera PUBLIC ${vkcv_camera_libraries} vkcv)
+
+target_include_directories(vkcv_camera SYSTEM BEFORE PRIVATE ${vkcv_camera_includes} ${vkcv_include})
+
+# add the own include directory for public headers
+target_include_directories(vkcv_camera BEFORE PUBLIC ${vkcv_camera_include} ${vkcv_camera_includes})
+
diff --git a/modules/camera/config/GLM.cmake b/modules/camera/config/GLM.cmake
new file mode 100644
index 0000000000000000000000000000000000000000..c4d14392ef0ea24243a45b19cd8583d90d3267be
--- /dev/null
+++ b/modules/camera/config/GLM.cmake
@@ -0,0 +1,15 @@
+
+find_package(glm QUIET)
+
+if (glm_FOUND)
+    list(APPEND vkcv_camera_includes ${GLM_INCLUDE_DIRS})
+    list(APPEND vkcv_camera_libraries glm)
+else()
+    if (EXISTS "${vkcv_camera_lib_path}/glm")
+        add_subdirectory(${vkcv_camera_lib}/glm)
+        
+        list(APPEND vkcv_camera_libraries glm)
+    else()
+        message(WARNING "GLM is required..! Update the submodules!")
+    endif ()
+endif ()
diff --git a/modules/camera/include/vkcv/camera/Camera.hpp b/modules/camera/include/vkcv/camera/Camera.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..7e177b9a2fbde0890e0c8ea6a1d9a19d6e277c7c
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/Camera.hpp
@@ -0,0 +1,101 @@
+#pragma once
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/matrix_access.hpp>
+
+namespace vkcv {
+
+    class Camera {
+    protected:
+		glm::mat4 m_view;
+		glm::mat4 m_projection;
+
+		int m_width;
+		int m_height;
+
+		float m_near;
+		float m_far;
+		float m_fov;
+		float m_ratio;
+
+        glm::vec3 m_up;
+        glm::vec3 m_position;
+        float m_cameraSpeed;
+        float m_pitch;
+        float m_yaw;
+
+        int m_fov_nsteps;
+        float m_fov_min;
+        float m_fov_max;
+
+        bool m_forward;
+        bool m_backward;
+        bool m_left;
+        bool m_right;
+
+    public:
+        Camera();
+
+        virtual ~Camera();
+
+        void setPerspective(float fov, float ratio, float near, float far);
+
+        const glm::mat4 getView() const;
+
+        void getView(glm::vec3 &x, glm::vec3 &y, glm::vec3 &z, glm::vec3 &pos);
+
+        glm::mat4 updateView(double deltatime);
+
+        void lookAt(glm::vec3 position, glm::vec3 center, glm::vec3 up);
+
+        const glm::mat4& getProjection() const;
+
+        void setProjection(const glm::mat4 projection);
+
+        void getNearFar(float &near, float &far) const;
+
+        void setUp(const glm::vec3 &Up);
+
+        float getFov() const;
+
+        void setFov(float fov);
+        
+        void changeFov(double fov);
+
+        void updateRatio(float ratio);
+
+        float getRatio() const;
+
+        void setNearFar(float near, float far);
+
+        glm::vec3 getFront() const;
+
+        glm::vec3 getPosition() const;
+
+        void setPosition( glm::vec3 position );
+
+        float getPitch() const;
+
+        void setPitch(float pitch);
+
+        float getYaw() const;
+
+        void setYaw(float yaw);
+
+        void panView( double xOffset, double yOffset );
+
+        void updatePosition(double deltatime);
+
+        void moveForward(int action);
+
+        void moveBackward(int action);
+
+        void moveLeft(int action);
+
+        void moveRight(int action);
+
+
+    };
+
+}
diff --git a/modules/camera/include/vkcv/camera/CameraManager.hpp b/modules/camera/include/vkcv/camera/CameraManager.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..9511b752e972afb1e10f41a118433a4e8933fd65
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/CameraManager.hpp
@@ -0,0 +1,38 @@
+#pragma once
+
+#include "TrackballCamera.hpp"
+#include "vkcv/Window.hpp"
+#include <GLFW/glfw3.h>
+#include <functional>
+
+namespace vkcv{
+
+    class CameraManager{
+    private:
+        std::function<void(int, int, int, int)> m_keyHandle;
+        std::function<void(double, double)> m_mouseMoveHandle;
+        std::function<void(double, double)> m_mouseScrollHandle;
+        std::function<void(int, int, int)> m_mouseButtonHandle;
+
+        Window &m_window;
+        Camera m_camera;
+        float m_width;
+        float m_height;
+//        std::shared_ptr<vkcv::TrackballCamera> m_trackball;
+
+        bool m_roationActive = false;
+        double m_lastX ;
+        double m_lastY ;
+
+        void bindCamera();
+        void keyCallback(int key, int scancode, int action, int mods);
+        void scrollCallback( double offsetX, double offsetY);
+        void mouseMoveCallback( double offsetX, double offsetY);
+        void mouseButtonCallback(int button, int action, int mods);
+
+    public:
+        CameraManager(Window &window, float width, float height, glm::vec3 up = glm::vec3(0.0f,-1.0f,0.0f), glm::vec3 position = glm::vec3(0.0f,0.0f,0.0f));
+
+        Camera &getCamera();
+    };
+}
diff --git a/modules/camera/include/vkcv/camera/TrackballCamera.hpp b/modules/camera/include/vkcv/camera/TrackballCamera.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..c9e269e9f7ad708c68158d5b358efbf37c5bb7a9
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/TrackballCamera.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include "Camera.hpp"
+
+namespace vkcv {
+
+    class TrackballCamera : public vkcv::Camera {
+    public:
+
+        TrackballCamera( int width, int height, glm::mat4 projection);
+
+        TrackballCamera(int width, int height);
+
+        ~TrackballCamera();
+
+        float getSensitivity() const;
+
+        void setSensitivity(float sensitivity);
+
+        float getStepSize() const;
+
+        void setStepSize(float stepSize);
+
+        float getTheta() const;
+
+        void setTheta(float theta);
+
+        float getPhi() const;
+
+        void setPhi(float phi);
+
+        float getRadius() const;
+
+        void setRadius(float radius);
+
+        const glm::vec3& getCenter() const;
+
+        void setCenter(const glm::vec3 &center);
+
+    private:
+        float m_sensitivity;
+        float m_stepSize, m_theta, m_phi, m_radius;
+        glm::vec3 m_center;
+
+        float m_oldX;
+        float m_oldY;
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/lib/glm b/modules/camera/lib/glm
new file mode 160000
index 0000000000000000000000000000000000000000..66062497b104ca7c297321bd0e970869b1e6ece5
--- /dev/null
+++ b/modules/camera/lib/glm
@@ -0,0 +1 @@
+Subproject commit 66062497b104ca7c297321bd0e970869b1e6ece5
diff --git a/modules/camera/src/vkcv/camera/Camera.cpp b/modules/camera/src/vkcv/camera/Camera.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..bc8a8498e67a6bd751f5a6ed1d4c4fba0279a68d
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/Camera.cpp
@@ -0,0 +1,177 @@
+#include "vkcv/camera/Camera.hpp"
+#include <iostream>
+
+namespace vkcv {
+
+    Camera::Camera(){
+        m_up = glm::vec3(0.0f, -1.0f, 0.0f);
+        m_position = glm::vec3(0.0f, 0.0f, 0.0f);
+        m_cameraSpeed = 2.f;
+        // front
+        m_pitch = 0.0;
+        m_yaw = 180.0;
+
+        m_fov_nsteps = 100;
+        m_fov_min = 10;
+        m_fov_max = 120;
+
+        m_forward = false;
+        m_backward = false;
+        m_left = false;
+        m_right = false;
+    }
+
+    Camera::~Camera() = default;
+
+    void Camera::lookAt(glm::vec3 position, glm::vec3 center, glm::vec3 up){
+        m_view = glm::lookAt(position, center, up);
+    }
+
+    glm::mat4 Camera::updateView(double deltatime){
+        updatePosition(deltatime);
+        return m_view = glm::lookAt(m_position, m_position + getFront() , m_up);
+    }
+
+    void Camera::getView(glm::vec3 &x, glm::vec3 &y, glm::vec3 &z, glm::vec3 &pos){
+        x = glm::vec3( glm::row(m_view, 0));
+        y = glm::vec3( glm::row(m_view, 1));
+        z = glm::vec3( glm::row(m_view, 2));
+        pos = glm::vec3( glm::column(m_view, 3));
+        glm::mat3 mat_inv = glm::inverse( glm::mat3(m_view));
+        pos = -mat_inv * pos;
+    }
+
+    void Camera::getNearFar( float &near, float &far) const {
+        near = m_near;
+        far = m_far;
+    }
+
+
+    const glm::mat4 Camera::getView() const {
+        return m_view;
+    }
+
+    const glm::mat4& Camera::getProjection() const {
+        return m_projection;
+    }
+
+    void Camera::setProjection(const glm::mat4 projection){
+        m_projection = projection;
+    }
+
+    float Camera::getFov() const {
+        return m_fov;
+    }
+
+    void Camera::setFov( float fov){
+        m_fov = fov;
+        setPerspective( m_fov, m_ratio, m_near, m_far);
+    }
+
+    void Camera::changeFov(double offset){
+        float fov = m_fov;
+        float fov_range = m_fov_max - m_fov_min;
+        float fov_stepsize = glm::radians(fov_range)/m_fov_nsteps;
+        fov -= (float) offset*fov_stepsize;
+        if (fov < glm::radians(m_fov_min)) {
+            fov = glm::radians(m_fov_min);
+        }
+        if (fov > glm::radians(m_fov_max)) {
+            fov = glm::radians(m_fov_max);
+        }
+        setFov(fov);
+    }
+
+    void Camera::updateRatio( float ratio){
+        m_ratio = ratio;
+        setPerspective( m_fov, m_ratio, m_near, m_far);
+    }
+
+    float Camera::getRatio() const {
+        return 0.0f;
+    }
+
+    void Camera::setNearFar( float near, float far){
+        m_near = near;
+        m_far = far;
+        setPerspective(m_fov, m_ratio, m_near, m_far);
+    }
+
+    void Camera::setPerspective(float fov, float ratio, float near, float far){
+        m_fov = fov;
+        m_ratio = ratio;
+        m_near = near;
+        m_far = far;
+        m_projection = glm::perspective( m_fov, ratio, m_near, m_far);
+    }
+
+    glm::vec3 Camera::getFront() const {
+        glm::vec3 direction;
+        direction.x = sin(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
+        direction.y = sin(glm::radians(m_pitch));
+        direction.z = cos(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
+        return glm::normalize(direction);
+    }
+
+    glm::vec3 Camera::getPosition() const {
+        return m_position;
+    }
+
+    void Camera::setPosition( glm::vec3 position ){
+        m_position = position;
+    }
+
+    void Camera::setUp(const glm::vec3 &up) {
+        m_up = up;
+    }
+
+    float Camera::getPitch() const {
+        return m_pitch;
+    }
+
+    void Camera::setPitch(float pitch) {
+        if (pitch > 89.0f) {
+            pitch = 89.0f;
+        }
+        if (pitch < -89.0f) {
+            pitch = -89.0f;
+        }
+        m_pitch = pitch;
+    }
+
+    float Camera::getYaw() const {
+        return m_yaw;
+    }
+
+    void Camera::setYaw(float yaw) {
+        m_yaw = yaw;
+    }
+
+    void Camera::panView(double xOffset, double yOffset) {
+        m_yaw += xOffset;
+        m_pitch += yOffset;
+    }
+
+    void Camera::updatePosition(double deltatime ){
+        m_position += (m_cameraSpeed * getFront() * static_cast<float> (m_forward) * static_cast<float>(deltatime));
+        m_position -= (m_cameraSpeed * getFront() * static_cast<float> (m_backward) * static_cast<float>(deltatime));
+        m_position -= (glm::normalize(glm::cross(getFront(), m_up)) * m_cameraSpeed * static_cast<float> (m_left) * static_cast<float>(deltatime));
+        m_position += (glm::normalize(glm::cross(getFront(), m_up)) * m_cameraSpeed * static_cast<float> (m_right) * static_cast<float>(deltatime));
+    }
+
+    void Camera::moveForward(int action){
+        m_forward = static_cast<bool>(action);
+    }
+
+    void Camera::moveBackward(int action){
+        m_backward = static_cast<bool>(action);
+    }
+
+    void Camera::moveLeft(int action){
+        m_left = static_cast<bool>(action);
+    }
+
+    void Camera::moveRight(int action){
+        m_right = static_cast<bool>(action);
+    }
+}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/CameraManager.cpp b/modules/camera/src/vkcv/camera/CameraManager.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..18f499a2b34b64c1442c5d9e267d6476b8d69199
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/CameraManager.cpp
@@ -0,0 +1,82 @@
+#include <iostream>
+#include "vkcv/camera/CameraManager.hpp"
+
+namespace vkcv{
+
+    CameraManager::CameraManager(Window &window, float width, float height, glm::vec3 up, glm::vec3 position):
+    m_window(window), m_width(width), m_height(height)
+    {
+        m_camera.setUp(up);
+        m_camera.setPosition(position);
+        m_camera.setPerspective( glm::radians(60.0f), m_width / m_height, 0.1f, 10.f);
+        m_lastX = width/2.0;
+        m_lastY = height/2.0;
+        bindCamera();
+    }
+
+    void CameraManager::bindCamera(){
+        m_keyHandle = m_window.e_key.add( [&](int key, int scancode, int action, int mods) { this->keyCallback(key, scancode, action, mods); });
+        m_mouseMoveHandle = m_window.e_mouseMove.add( [&]( double offsetX, double offsetY) {this->mouseMoveCallback( offsetX, offsetY);} );
+        m_mouseScrollHandle =  m_window.e_mouseScroll.add([&](double offsetX, double offsetY) {this->scrollCallback( offsetX, offsetY);} );
+        m_mouseButtonHandle = m_window.e_mouseButton.add([&] (int button, int action, int mods) {this->mouseButtonCallback( button,  action,  mods);});
+    }
+
+    void CameraManager::mouseButtonCallback(int button, int action, int mods){
+        if(button == GLFW_MOUSE_BUTTON_2 && m_roationActive == false && action == GLFW_PRESS){
+            glfwSetInputMode(m_window.getWindow(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+            m_roationActive = true;
+        }else if(button == GLFW_MOUSE_BUTTON_2 && m_roationActive == true && action == GLFW_RELEASE){
+            glfwSetInputMode(m_window.getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+            m_roationActive = false;
+        }
+    }
+
+    void CameraManager::mouseMoveCallback(double x, double y){
+
+        float xoffset = x - m_lastX;
+        float yoffset = m_lastY - y;
+        m_lastX = x;
+        m_lastY = y;
+
+        if(!m_roationActive){
+            return;
+        }
+
+        float sensitivity = 0.05f;
+        xoffset *= sensitivity;
+        yoffset *= sensitivity;
+
+        m_camera.panView( xoffset , yoffset );
+    }
+
+    void CameraManager::scrollCallback(double offsetX, double offsetY) {
+        m_camera.changeFov(offsetY);
+    }
+
+    void CameraManager::keyCallback(int key, int scancode, int action, int mods) {
+
+        switch (key) {
+            case GLFW_KEY_W:
+                m_camera.moveForward(action);
+                break;
+            case GLFW_KEY_S:
+                m_camera.moveBackward(action);
+                break;
+            case GLFW_KEY_A:
+                m_camera.moveLeft(action);
+                break;
+            case GLFW_KEY_D:
+                m_camera.moveRight(action);
+                break;
+            case GLFW_KEY_ESCAPE:
+                glfwSetWindowShouldClose(m_window.getWindow(), 1);
+                break;
+            default:
+                break;
+        }
+    }
+    Camera &CameraManager::getCamera(){
+        return m_camera;
+    }
+
+}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/TrackballCamera.cpp b/modules/camera/src/vkcv/camera/TrackballCamera.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..3bbb8611dd234499fb9ba08ba87009c8c76660f6
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/TrackballCamera.cpp
@@ -0,0 +1,146 @@
+#include "vkcv/camera/TrackballCamera.hpp"
+
+namespace vkcv{
+
+    TrackballCamera::TrackballCamera( int width, int height, glm::mat4 projection)
+    {
+        setPosition( glm::vec3(0.0f, 0.0f, 5.0) );
+        m_center = glm::vec3( 0.0f, 0.0f, 0.0f);
+        m_up = glm::vec3(0.0f, 1.0f, 0.0f);
+
+        m_width = width;
+        m_height = height;
+
+        m_sensitivity = 0.010f;
+        m_stepSize = 0.1f;
+        m_theta = glm::pi<float>() / 2.0f;
+        m_phi = 0.f;
+        m_radius = 1.5;
+
+        m_view = glm::lookAt( m_center + getPosition(), m_center, m_up);
+
+        m_oldX = width/2.f;
+        m_oldY = height/2.f;
+
+        setProjection(projection);
+    }
+
+
+    TrackballCamera::TrackballCamera(int width, int height)
+    {
+        setPosition(    glm::vec3(0.0f, 0.0f, 5.0));
+        m_center = glm::vec3( 0.0f, 0.0f, 0.0f);
+        m_up = glm::vec3(0.0f, 1.0f, 0.0f);
+
+        m_width = width;
+        m_height = height;
+
+        m_sensitivity = 0.010f;
+        m_stepSize = 0.1f;
+        m_theta = glm::pi<float>() / 2.0f;
+        m_phi = 0.f;
+        m_radius = 1.5;
+
+        m_view = glm::lookAt( m_center + getPosition(), m_center, m_up);
+
+        m_oldX = width/2.f;
+        m_oldY = height/2.f;
+
+        m_fov = glm::radians(60.f);
+        m_ratio = m_width / (float) m_height;
+        m_near = 0.001f;
+        m_far = 10.f;
+        glm::mat4 projection = glm::perspective(m_fov, m_ratio, m_near, m_far);
+
+        setProjection(projection);
+    }
+
+    TrackballCamera::~TrackballCamera()
+    {
+    }
+
+	// TODO: Can be done as events... (mouseMove, mouseDown, mouseUp)
+    /*void TrackballCamera::update( GLFWwindow* window) {
+
+        double x, y;
+
+        glfwGetCursorPos( window, &x, &y);
+        if (glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS)
+        {
+            float changeX = ((float) x - m_oldX) * m_sensitivity;
+            float changeY = ((float) y - m_oldY) * m_sensitivity;
+
+            m_theta -= changeY;
+            if (m_theta < 0.01f) m_theta = 0.01f;
+            else if (m_theta > glm::pi<float>() - 0.01f) m_theta = glm::pi<float>() - 0.01f;
+
+            m_phi -= changeX;
+            if (m_phi < 0) m_phi += 2*glm::pi<float>();
+            else if (m_phi > 2*glm::pi<float>()) m_phi -= 2*glm::pi<float>();
+        }
+
+        m_oldX = (float) x;
+        m_oldY = (float) y;
+
+        if (glfwGetKey( window, GLFW_KEY_UP) == GLFW_PRESS)
+            m_radius -= m_stepSize;
+        if (glfwGetKey( window, GLFW_KEY_DOWN) == GLFW_PRESS)
+            m_radius += m_stepSize;
+        if (m_radius < 0.1f) m_radius = 0.1f;
+
+        m_position.x = m_center.x + m_radius * sin(m_theta) * sin(m_phi);
+        m_position.y = m_center.y + m_radius * cos(m_theta);
+        m_position.z = m_center.z + m_radius * sin(m_theta) * cos(m_phi);
+
+        m_view = glm::lookAt( m_position, m_center, m_up);
+
+    }*/
+
+    float TrackballCamera::getSensitivity() const {
+        return m_sensitivity;
+    }
+
+    void TrackballCamera::setSensitivity(float sensitivity) {
+        m_sensitivity = sensitivity;
+    }
+
+    float TrackballCamera::getStepSize() const {
+        return m_stepSize;
+    }
+
+    void TrackballCamera::setStepSize(float stepSize) {
+        m_stepSize = stepSize;
+    }
+
+    float TrackballCamera::getTheta() const {
+        return m_theta;
+    }
+
+    void TrackballCamera::setTheta(float theta) {
+        m_theta = theta;
+    }
+
+    float TrackballCamera::getPhi() const {
+        return m_phi;
+    }
+
+    void TrackballCamera::setPhi(float phi) {
+        m_phi = phi;
+    }
+
+    float TrackballCamera::getRadius() const {
+        return m_radius;
+    }
+
+    void TrackballCamera::setRadius(float radius) {
+        m_radius = radius;
+    }
+
+    const glm::vec3& TrackballCamera::getCenter() const {
+        return m_center;
+    }
+
+    void TrackballCamera::setCenter(const glm::vec3 &center) {
+        m_center = center;
+    }
+}
\ No newline at end of file
diff --git a/modules/testing/CMakeLists.txt b/modules/testing/CMakeLists.txt
index e869c7974fb0e91894d796e045c9104564173873..a22e547646fd4ef59860245d51365b98df59b578 100644
--- a/modules/testing/CMakeLists.txt
+++ b/modules/testing/CMakeLists.txt
@@ -18,3 +18,4 @@ add_library(vkcv_testing STATIC ${vkcv_testing_sources})
 
 # add the own include directory for public headers
 target_include_directories(vkcv_testing BEFORE PUBLIC ${vkcv_testing_include})
+
diff --git a/projects/first_triangle/CMakeLists.txt b/projects/first_triangle/CMakeLists.txt
index 400f7b1be1e5063777acb4c489d247ec8db34b1d..e7c8373e085df6497060b8d1d8164cf740dfb01f 100644
--- a/projects/first_triangle/CMakeLists.txt
+++ b/projects/first_triangle/CMakeLists.txt
@@ -22,7 +22,7 @@ if(MSVC)
 endif()
 
 # including headers of dependencies and the VkCV framework
-target_include_directories(first_triangle SYSTEM BEFORE PRIVATE ${vkcv_include} ${vkcv_includes} ${vkcv_testing_include})
+target_include_directories(first_triangle SYSTEM BEFORE PRIVATE ${vkcv_include} ${vkcv_includes} ${vkcv_testing_include} ${vkcv_camera_include})
 
 # linking with libraries from all dependencies and the VkCV framework
-target_link_libraries(first_triangle vkcv ${vkcv_libraries} vkcv_testing)
+target_link_libraries(first_triangle vkcv vkcv_testing vkcv_camera)
diff --git a/projects/first_triangle/shaders/shader.vert b/projects/first_triangle/shaders/shader.vert
index 1d278d5f41f803bb657a303dcc95ffcd2a92fd6e..e129186a4f9b9f8ceca180391210ccaf2953c08e 100644
--- a/projects/first_triangle/shaders/shader.vert
+++ b/projects/first_triangle/shaders/shader.vert
@@ -3,11 +3,15 @@
 
 layout(location = 0) out vec3 fragColor;
 
+layout( push_constant ) uniform constants{
+    mat4 mvp;
+};
+
 void main()	{
     vec3 positions[3] = {
-        vec3(-0.5, 0.5, 0),
-        vec3( 0.5, 0.5, 0),
-        vec3(0, -0.5, 0)
+        vec3(-0.5, 0.5, -1),
+        vec3( 0.5, 0.5, -1),
+        vec3(0, -0.5, -1)
     };
     
     vec3 colors[3] = {
@@ -16,6 +20,6 @@ void main()	{
         vec3(0, 0, 1)
     };
 
-	gl_Position = vec4(positions[gl_VertexIndex], 1.0);
+	gl_Position = mvp * vec4(positions[gl_VertexIndex], 1.0);
 	fragColor = colors[gl_VertexIndex];
 }
\ No newline at end of file
diff --git a/projects/first_triangle/shaders/vert.spv b/projects/first_triangle/shaders/vert.spv
index bd1e0e682c52e6e38a5f5aba4eeaf8e73a70d741..03af5758ffff1b5b6505fe98b02044849026832d 100644
Binary files a/projects/first_triangle/shaders/vert.spv and b/projects/first_triangle/shaders/vert.spv differ
diff --git a/projects/first_triangle/src/main.cpp b/projects/first_triangle/src/main.cpp
index 07da9506c5546985d4852e5d7d87ecbbcfe5e788..275c87cf67f059c5896272639363733634e26ca2 100644
--- a/projects/first_triangle/src/main.cpp
+++ b/projects/first_triangle/src/main.cpp
@@ -1,9 +1,8 @@
 #include <iostream>
 #include <vkcv/Core.hpp>
-#include <vkcv/Window.hpp>
-#include <vkcv/ShaderProgram.hpp>
 #include <GLFW/glfw3.h>
-#include <vkcv/DescriptorConfig.hpp>
+#include <vkcv/camera/CameraManager.hpp>
+#include <chrono>
 
 int main(int argc, const char** argv) {
     const char* applicationName = "First Triangle";
@@ -17,6 +16,8 @@ int main(int argc, const char** argv) {
 		false
     );
 
+    vkcv::CameraManager cameraManager(window, windowWidth, windowHeight);
+
     window.initEvents();
 
 	vkcv::Core core = vkcv::Core::create(
@@ -128,11 +129,18 @@ int main(int argc, const char** argv) {
 	 *
 	 * PipelineHandle trianglePipeline = core.CreatePipeline(trianglePipeline);
 	 */
-
+    auto start = std::chrono::system_clock::now();
 	while (window.isWindowOpen())
 	{
 		core.beginFrame();
-	    core.renderTriangle(trianglePass, trianglePipeline, windowWidth, windowHeight);
+        window.pollEvents();
+        auto end = std::chrono::system_clock::now();
+        auto deltatime = end - start;
+        start = end;
+        cameraManager.getCamera().updateView(std::chrono::duration<double>(deltatime).count());
+		const glm::mat4 mvp = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+
+	    core.renderTriangle(trianglePass, trianglePipeline, windowWidth, windowHeight, sizeof(mvp), &mvp);
 	    core.endFrame();
 	}
 	return 0;
diff --git a/src/vkcv/Core.cpp b/src/vkcv/Core.cpp
index fa53b4faa666134bde9230863f78c96e648c9037..0ee414fb974676b1d2df820e69218f5bb247341b 100644
--- a/src/vkcv/Core.cpp
+++ b/src/vkcv/Core.cpp
@@ -158,13 +158,13 @@ namespace vkcv
     	if (acquireSwapchainImage() != Result::SUCCESS) {
     		return;
     	}
-		m_window.pollEvents();
 		m_Context.getDevice().waitIdle();	// FIMXE: this is a sin against graphics programming, but its getting late - Alex
 		destroyTemporaryFramebuffers();
 	}
 
 	void Core::renderTriangle(const PassHandle renderpassHandle, const PipelineHandle pipelineHandle, 
-		const int width, const int height) {
+		const int width, const int height, const size_t pushConstantSize, const void *pushConstantData) {
+
 		if (m_currentSwapchainImageIndex == std::numeric_limits<uint32_t>::max()) {
 			return;
 		}
@@ -172,6 +172,7 @@ namespace vkcv
 		const vk::RenderPass renderpass = m_PassManager->getVkPass(renderpassHandle);
 		const vk::ImageView imageView	= m_swapchainImageViews[m_currentSwapchainImageIndex];
 		const vk::Pipeline pipeline		= m_PipelineManager->getVkPipeline(pipelineHandle);
+        const vk::PipelineLayout pipelineLayout = m_PipelineManager->getVkPipelineLayout(pipelineHandle);
 		const vk::Rect2D renderArea(vk::Offset2D(0, 0), vk::Extent2D(width, height));
 
 		const vk::Framebuffer framebuffer = createFramebuffer(m_Context.getDevice(), renderpass, width, height, imageView);
@@ -180,16 +181,17 @@ namespace vkcv
 		SubmitInfo submitInfo;
 		submitInfo.queueType = QueueType::Graphics;
 		submitInfo.signalSemaphores = { m_SyncResources.renderFinished };
-		submitCommands(submitInfo, [renderpass, renderArea, imageView, framebuffer, pipeline](const vk::CommandBuffer& cmdBuffer) {
+		submitCommands(submitInfo, [renderpass, renderArea, imageView, framebuffer, pipeline, pipelineLayout, pushConstantSize, pushConstantData](const vk::CommandBuffer& cmdBuffer) {
 
 			const std::array<float, 4> clearColor = { 0.f, 0.f, 0.f, 1.f };
 			const vk::ClearValue clearValues(clearColor);
-			
+
 			const vk::RenderPassBeginInfo beginInfo(renderpass, framebuffer, renderArea, 1, &clearValues);
 			const vk::SubpassContents subpassContents = {};
 			cmdBuffer.beginRenderPass(beginInfo, subpassContents, {});
-			
+
 			cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, {});
+            cmdBuffer.pushConstants(pipelineLayout, vk::ShaderStageFlagBits::eAll, 0, pushConstantSize, pushConstantData);
 			cmdBuffer.draw(3, 1, 0, 0, {});
 			cmdBuffer.endRenderPass();
 		}, nullptr);
diff --git a/src/vkcv/PipelineManager.cpp b/src/vkcv/PipelineManager.cpp
index e6d6beea463f17c86d958c9080f34eb61e9076c2..576cb47397a29184160423fdba6d1a09104a5566 100644
--- a/src/vkcv/PipelineManager.cpp
+++ b/src/vkcv/PipelineManager.cpp
@@ -140,14 +140,14 @@ namespace vkcv
                 { 1.f,1.f,1.f,1.f }
         );
 
+		const size_t matrixPushConstantSize = 4 * 4 * sizeof(float);
+		const vk::PushConstantRange pushConstantRange(vk::ShaderStageFlagBits::eAll, 0, matrixPushConstantSize);
+
         // pipeline layout
         vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo(
-                {},
-                0,
-                {},
-                0,
-                {}
-        );
+			{},
+			{},
+			(pushConstantRange));
         vk::PipelineLayout vkPipelineLayout{};
         if (m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &vkPipelineLayout) != vk::Result::eSuccess)
         {
diff --git a/src/vkcv/Window.cpp b/src/vkcv/Window.cpp
index 87f302c146f79f82a9b5334fd6a651fa00a92616..c21271b78f7501721d5c0496d0344dd68e2e7e52 100644
--- a/src/vkcv/Window.cpp
+++ b/src/vkcv/Window.cpp
@@ -46,17 +46,30 @@ namespace vkcv {
         glfwSetWindowUserPointer(m_window, this);
 
         // combine Callbacks with Events
+        glfwSetMouseButtonCallback(m_window, Window::onMouseButtonEvent);
+
         glfwSetCursorPosCallback(m_window, Window::onMouseMoveEvent);
 
         glfwSetWindowSizeCallback(m_window, Window::onResize);
 
         glfwSetKeyCallback(m_window, Window::onKeyEvent);
+
+        glfwSetScrollCallback(m_window, Window::onMouseScrollEvent);
     }
 
     void Window::pollEvents() {
         glfwPollEvents();
     }
 
+    void Window::onMouseButtonEvent(GLFWwindow *callbackWindow, int button, int action, int mods) {
+
+        auto window = static_cast<Window *>(glfwGetWindowUserPointer(callbackWindow));
+
+        if (window != nullptr) {
+            window->e_mouseButton(button, action, mods);
+        }
+    }
+
     void Window::onMouseMoveEvent(GLFWwindow *callbackWindow, double x, double y) {
 
         auto window = static_cast<Window *>(glfwGetWindowUserPointer(callbackWindow));
@@ -66,6 +79,14 @@ namespace vkcv {
         }
     }
 
+    void Window::onMouseScrollEvent(GLFWwindow *callbackWindow, double xoffset, double yoffset) {
+        auto window = static_cast<Window *>(glfwGetWindowUserPointer(callbackWindow));
+
+        if (window != nullptr) {
+            window->e_mouseScroll(xoffset, yoffset);
+        }
+    }
+
     void Window::onResize(GLFWwindow *callbackWindow, int width, int height) {
 
         auto window = static_cast<Window *>(glfwGetWindowUserPointer(callbackWindow));
@@ -103,4 +124,4 @@ namespace vkcv {
     GLFWwindow *Window::getWindow() const {
         return m_window;
     }
-}
+}
\ No newline at end of file