From dab6bc9ffa3074d4d54c0d909c0a1801c4626ee4 Mon Sep 17 00:00:00 2001 From: Vanessa Karolek <vaka1997@uni-koblenz.de> Date: Tue, 1 Jun 2021 19:28:46 +0200 Subject: [PATCH] [#42][Fix] mirror rotation around X axis For convenience reasons: - Right mouse movement leads to camera movement to the left (background changes to the right) - Left mouse movement leads to camera movement to the right (background changes to the left) --- modules/camera/src/vkcv/camera/TrackballCamera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/camera/src/vkcv/camera/TrackballCamera.cpp b/modules/camera/src/vkcv/camera/TrackballCamera.cpp index fb392d1b..c7a95307 100644 --- a/modules/camera/src/vkcv/camera/TrackballCamera.cpp +++ b/modules/camera/src/vkcv/camera/TrackballCamera.cpp @@ -69,7 +69,7 @@ namespace vkcv { void TrackballCamera::updatePosition(double deltaTime) { glm::mat4 rotationY = glm::rotate(glm::mat4(1.0f), glm::radians(m_yaw), glm::vec3(0.0f, -1.0f, 0.0f)); - glm::mat4 rotationX = glm::rotate(rotationY, glm::radians(m_pitch), glm::vec3(1.0f, 0.0f, 0.0f)); + glm::mat4 rotationX = glm::rotate(rotationY, -glm::radians(m_pitch), glm::vec3(1.0f, 0.0f, 0.0f)); glm::vec3 translate = glm::vec3(0.0f,0.0f,m_radius); translate = glm::vec3(rotationX * glm::vec4(translate, 0.0f)); m_position = m_center + translate; -- GitLab