diff --git a/projects/rtx_ambient_occlusion/LICENSE b/projects/rtx_ambient_occlusion/LICENSE
new file mode 100644
index 0000000000000000000000000000000000000000..bf55b8c6d9548ccb8fce4cce9dd5d81983a2ae70
--- /dev/null
+++ b/projects/rtx_ambient_occlusion/LICENSE
@@ -0,0 +1,13 @@
+Copyright 2021 NVIDIA Corporation
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use the files in this directory except in compliance with the License.
+
+   You may obtain a copy of the License at
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
\ No newline at end of file
diff --git a/projects/rtx_ambient_occlusion/src/main.cpp b/projects/rtx_ambient_occlusion/src/main.cpp
index 5d6ede05c5edd348550182ae320bbc0a0657fe24..50786b61f985fc126a7429272352d9f8972d0b98 100644
--- a/projects/rtx_ambient_occlusion/src/main.cpp
+++ b/projects/rtx_ambient_occlusion/src/main.cpp
@@ -1,15 +1,15 @@
-#include <iostream>
 #include <vkcv/Core.hpp>
-#include <GLFW/glfw3.h>
 #include <vkcv/camera/CameraManager.hpp>
 #include <chrono>
-#include <vkcv/asset/asset_loader.hpp>
 #include <vkcv/shader/GLSLCompiler.hpp>
-#include <vkcv/scene/Scene.hpp>
 #include "RTX/RTX.hpp"
 #include "RTX/RTXExtensions.hpp"
 #include "teapot.hpp"
 
+/**
+ * Note: This project is based on the following tutorial https://github.com/Apress/Ray-Tracing-Gems-II/tree/main/Chapter_16.
+ * Some code was taken from the tutorial, some code was adjusted to our framework. This includes the shader files as well.
+ */
 int main(int argc, const char** argv) {
 	const char* applicationName = "RTX Ambient Occlusion";