From ebcf0ca2ca8c6a8d6d79543964adc14c2c03c89b Mon Sep 17 00:00:00 2001 From: Tobias Frisch <tfrisch@uni-koblenz.de> Date: Mon, 7 Feb 2022 13:43:10 +0100 Subject: [PATCH] Fixed barriers in sph simulation Signed-off-by: Tobias Frisch <tfrisch@uni-koblenz.de> --- projects/sph/shaders/force.comp | 1 + projects/sph/shaders/pressure.comp | 1 + 2 files changed, 2 insertions(+) diff --git a/projects/sph/shaders/force.comp b/projects/sph/shaders/force.comp index 9830a42f..6d5f31d2 100644 --- a/projects/sph/shaders/force.comp +++ b/projects/sph/shaders/force.comp @@ -80,6 +80,7 @@ void main() { particle_data[gl_LocalInvocationIndex].pressure = inParticle[id].pressure; memoryBarrierShared(); + barrier(); const float h6 = pow(h, 6); externalForce = particle_data[gl_LocalInvocationIndex].density * gravity * vec3(-gravityDir.x,gravityDir.y,gravityDir.z); diff --git a/projects/sph/shaders/pressure.comp b/projects/sph/shaders/pressure.comp index eb2029e3..903da585 100644 --- a/projects/sph/shaders/pressure.comp +++ b/projects/sph/shaders/pressure.comp @@ -63,6 +63,7 @@ void main() { position_data[gl_LocalInvocationIndex] = inParticle[id].position; memoryBarrierShared(); + barrier(); for(uint j = 1; j < gl_WorkGroupSize.x; j++) { uint i = (gl_LocalInvocationIndex + j) % gl_WorkGroupSize.x; -- GitLab