From f05da5738eebe9df7ca10caa5d9f21231ad62395 Mon Sep 17 00:00:00 2001 From: Tobias Frisch <tfrisch@uni-koblenz.de> Date: Fri, 16 Dec 2022 03:31:36 +0100 Subject: [PATCH] ========== VkCV-0.2.0 ========== Signed-off-by: Tobias Frisch <tfrisch@uni-koblenz.de> --- CHANGELOG.md | 27 +++++++++++++++++++++++++++ include/vkcv/Core.hpp | 2 +- 2 files changed, 28 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3e2cfbfe..9e382b29 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,32 @@ # Changelog +## [0.2.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.2.0) (2021-12-16) + +** New modules:** + + - [Algorithm](modules/algorithm/README.md): A VkCV module to use optimized compute algorithms accelerating projects + - [Effects](modules/effects/README.md): A VkCV module to use pre-built post-processing effects in your projects + - [Geometry](modules/geometry/README.md): A VkCV module to generate basic geometry for rendering without loading a mesh from files + - [Tone-Mapping](modules/tone_mapping/README.md): A VkCV module providing multiple pre-defined options for tone mapping + +** New features:** + + - Compile shaders from memory with defined headers + - Hardware accelerated ray tracing pipelines + - Dynamic geometry generation + - Interpolation + - Tesselation + - Cube maps + - Temporal upscaling + - Automated camera paths + +** Improvements ** + + - Much more documentation + - Fully refactored API to ease usage + - More consistency + - Less duplicate code + ## [0.1.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.1.0) (2021-12-07) ** Platform support:** diff --git a/include/vkcv/Core.hpp b/include/vkcv/Core.hpp index 00f38864..7d562d76 100644 --- a/include/vkcv/Core.hpp +++ b/include/vkcv/Core.hpp @@ -31,7 +31,7 @@ #include "Window.hpp" #define VKCV_FRAMEWORK_NAME "VkCV" -#define VKCV_FRAMEWORK_VERSION (VK_MAKE_VERSION(0, 1, 0)) +#define VKCV_FRAMEWORK_VERSION (VK_MAKE_VERSION(0, 2, 0)) namespace vkcv { -- GitLab