From f670747bac77087140852fe8bb16aee887e3de2e Mon Sep 17 00:00:00 2001 From: Trevor Hollmann <thollmann@uni-koblenz.de> Date: Fri, 4 Jun 2021 11:45:59 +0200 Subject: [PATCH] [#63] Add more documentation about Samplers. --- modules/asset_loader/include/vkcv/asset/asset_loader.hpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp index 44befb95..c4459578 100644 --- a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp +++ b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp @@ -70,6 +70,9 @@ enum class PBRTextureTarget { typedef struct { // TODO define struct for samplers (low priority) + // NOTE: glTF defines samplers based on OpenGL, which can not be + // directly translated to Vulkan. Specifically, OpenGL (and glTF) + // define a different set of Min/Mag-filters than Vulkan. } Sampler; typedef struct { -- GitLab