From fa6e2c1ed5b4cd79e470f4724c4a18b469820270 Mon Sep 17 00:00:00 2001
From: Tobias Frisch <tfrisch@uni-koblenz.de>
Date: Tue, 15 Jun 2021 19:04:38 +0200
Subject: [PATCH] [#73] Used binary mode on Windows to fix edgy edge-cases

Signed-off-by: Tobias Frisch <tfrisch@uni-koblenz.de>
---
 modules/shader_compiler/src/vkcv/shader/GLSLCompiler.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/shader_compiler/src/vkcv/shader/GLSLCompiler.cpp b/modules/shader_compiler/src/vkcv/shader/GLSLCompiler.cpp
index 8418eff7..7214e208 100644
--- a/modules/shader_compiler/src/vkcv/shader/GLSLCompiler.cpp
+++ b/modules/shader_compiler/src/vkcv/shader/GLSLCompiler.cpp
@@ -177,7 +177,7 @@ namespace vkcv::shader {
 	}
 	
 	static bool writeSpirvCode(const std::filesystem::path &shaderPath, const std::vector<uint32_t>& spirv) {
-		std::ofstream file (shaderPath.string(), std::ios::out);
+		std::ofstream file (shaderPath.string(), std::ios::out | std::ios::binary);
 		
 		if (!file.is_open()) {
 			vkcv_log(LogLevel::ERROR, "The file could not be opened (%s)", shaderPath.string().c_str());
-- 
GitLab