Mesh Shader Implementation
NVIDIA ONLY (sadly)
Erweitern existierender Strukturen, um entsprechende shader zu kompilieren, und pipelines aufzusetzen.
Erstes Ziel:
- Dreieck über Task/Mesh Shader
NVIDIA ONLY (sadly)
Erweitern existierender Strukturen, um entsprechende shader zu kompilieren, und pipelines aufzusetzen.
Erstes Ziel:
changed the description
created merge request !74 (merged) to address this issue
mentioned in merge request !74 (merged)
mentioned in commit 3b37257a
mentioned in commit ba27891a
mentioned in commit 682504ad
mentioned in commit 19356f9a
mentioned in commit ddf3936a
mentioned in commit 03c441fa
mentioned in commit 1ce5fe8c
mentioned in commit caf7997f
mentioned in commit 1df2d12b
mentioned in commit 4284c4d9
mentioned in commit 4d5ec8ef
mentioned in commit 60ab534c
changed milestone to %Präsentation
added 🌈 Rendering 👍 Feature labels
mentioned in commit 55937807
mentioned in commit 3d918289
mentioned in commit 704482d6