#include <asset_loader.hpp>
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uint16_t | textureMask |
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int | baseColor |
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int | metalRough |
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int | normal |
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int | occlusion |
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int | emissive |
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struct { |
float r |
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float g |
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float b |
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float a |
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} | baseColorFactor |
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float | metallicFactor |
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float | roughnessFactor |
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float | normalScale |
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float | occlusionStrength |
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struct { |
float r |
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float g |
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float b |
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} | emissiveFactor |
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The asset loader module only supports the PBR-MetallicRoughness model for materials.
The documentation for this struct was generated from the following file: