VkCV Framework  0.0.1
CV Vulkan framework
File List
Here is a list of all documented files with brief descriptions:
[detail level 123456]
  include
  vkcv
 Buffer.hppTemplate buffer class, template for type security, implemented here because template classes can't be written in .cpp
 BufferManager.hpp
 CommandRecordingFunctionTypes.hpp
 CommandResources.hpp
 CommandStreamManager.hpp
 Context.hpp
 Core.hpp
 DescriptorConfig.hpp
 DescriptorWrites.hpp
 DrawcallRecording.hpp
 Event.hpp
 FeatureManager.hpp
 Features.hpp
 File.hpp
 Handles.hpp
 Image.hpp
 ImageConfig.hpp
 Logger.hpp
 PassConfig.hpp
 PipelineConfig.hpp
 PushConstants.hpp
 QueueManager.hpp
 Result.hpp
 Sampler.hpp
 ShaderProgram.hpp
 ShaderStage.hpp
 Swapchain.hpp
 SyncResources.hpp
 VertexLayout.hpp
 Window.hpp
  modules
  asset_loader
  include
  src
  camera
  include
  src
  gui
  include
  src
  material
  include
  src
  meshlet
  include
  src
  scene
  include
  src
  shader_compiler
  include
  src
  testing
  include
  src
  upscaling
  include
  src
  src
  vkcv
 BufferManager.cpp
 CommandResources.cpp
 CommandStreamManager.cpp
 Context.cpp
 Core.cppHandling of global states regarding dependencies
 DescriptorConfig.cpp
 DescriptorManager.cppCreation and handling of descriptor sets and the respective descriptor pools
 DescriptorManager.hpp
 DrawcallRecording.cpp
 FeatureManager.cpp
 Features.cpp
 File.cpp
 Handles.cppCentral header file for all possible handles that the framework will hand out
 Image.cppClass for image handles
 ImageConfig.cpp
 ImageLayoutTransitions.cpp
 ImageLayoutTransitions.hpp
 ImageManager.cppClass creating and managing images
 ImageManager.hppClass creating and managing images
 PassConfig.cpp
 PassManager.cpp
 PassManager.hpp
 PipelineManager.cpp
 PipelineManager.hpp
 QueueManager.cpp
 SamplerManager.cpp
 SamplerManager.hpp
 ShaderProgram.cppShaderProgram class to handle and prepare the shader stages for a graphics pipeline
 Swapchain.cpp
 SyncResources.cpp
 VertexLayout.cpp
 Window.cppWindow class to handle a basic rendering surface and input