|
| GLSLCompiler (const GLSLCompiler &other) |
|
| GLSLCompiler (GLSLCompiler &&other)=default |
|
GLSLCompiler & | operator= (const GLSLCompiler &other) |
|
GLSLCompiler & | operator= (GLSLCompiler &&other)=default |
|
bool | compileSource (ShaderStage shaderStage, const char *shaderSource, const ShaderCompiledFunction &compiled, const std::filesystem::path &includePath) |
|
void | compile (ShaderStage shaderStage, const std::filesystem::path &shaderPath, const ShaderCompiledFunction &compiled, const std::filesystem::path &includePath="", bool update=false) override |
|
std::string | getDefine (const std::string &name) const |
|
void | setDefine (const std::string &name, const std::string &value) |
|
|
std::unordered_map< std::string, std::string > | m_defines |
|
The documentation for this class was generated from the following files: