VkCV Framework
0.0.1
CV Vulkan framework
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#include <asset_loader.hpp>
Public Attributes | |
std::vector< Mesh > | meshes |
std::vector< VertexGroup > | vertexGroups |
std::vector< Material > | materials |
std::vector< Texture > | textures |
std::vector< Sampler > | samplers |
std::vector< std::string > | uris |
The scene struct is simply a collection of objects in the scene as well as the resources used by those objects. Note that parent-child relations are not yet possible.