# Changelog ## [0.1.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.1.0) (2021-12-07) ** Platform support:** - Linux support (GCC and CLang) - MacOS support (Apple CLang) - Windows support (MSVC and MinGW-GCC experimentally) ** New modules:** - [Asset-Loader](modules/asset_loader/README.md): A VkCV module to load basic assets like models, materials and images - [Camera](modules/asset_loader/README.md): A VkCV module to manage cameras and their handle view and projection matrices - [GUI](modules/gui/README.md): A VkCV module to integrate GUI rendering to your application as additional pass - [Material](modules/material/README.md): A VkCV module to abstract typical kinds of materials for rendering - [Meshlet](modules/meshlet/README.md): A VkCV module to divide vertex data of a mesh into meshlets - [Scene](modules/scene/README.md): A VkCV module to load and manage a scene, simplify its rendering and potentially optimize it - [Shader-Compiler](modules/shader_compiler/README.md): A VkCV module to compile shaders at runtime - [Upscaling](modules/upscaling/README.md): A VkCV module to upscale images in realtime ** New features:** - Resizable windows - Multiple windows and multiple swapchains (window management) - Dynamically requesting Vulkan features and extensions - Shader reflection and runtime shader compilation (various shader stages) - Realtime ray tracing - Mesh shaders - Indirect dispatch - Compute pipelines and compute shaders - Multiple queues and graphic pipelines - Bindless textures - ImGUI support - Mipmapping - Logging - Command buffer synchronization - Doxygen source code documentation - Buffer, sampler and image management - Camera management with gamepad support - Input event synchronization - Resource management with handles