#include <iostream> #include <vkcv/Core.hpp> #include <GLFW/glfw3.h> #include <vkcv/camera/CameraManager.hpp> #include <chrono> #include <vkcv/shader/GLSLCompiler.hpp> #include <vkcv/gui/GUI.hpp> int main(int argc, const char** argv) { const char* applicationName = "First Triangle"; const int windowWidth = 800; const int windowHeight = 600; vkcv::Window window = vkcv::Window::create( applicationName, windowWidth, windowHeight, false ); vkcv::Core core = vkcv::Core::create( window, applicationName, VK_MAKE_VERSION(0, 0, 1), { vk::QueueFlagBits::eTransfer,vk::QueueFlagBits::eGraphics, vk::QueueFlagBits::eCompute }, {}, { "VK_KHR_swapchain" } ); vkcv::gui::GUI gui (core, window); const auto& context = core.getContext(); const vk::Instance& instance = context.getInstance(); const vk::PhysicalDevice& physicalDevice = context.getPhysicalDevice(); const vk::Device& device = context.getDevice(); struct vec3 { float x, y, z; }; const size_t n = 5027; auto testBuffer = core.createBuffer<vec3>(vkcv::BufferType::VERTEX, n, vkcv::BufferMemoryType::DEVICE_LOCAL); vec3 vec_data[n]; for (size_t i = 0; i < n; i++) { vec_data[i] = { 42, static_cast<float>(i), 7 }; } testBuffer.fill(vec_data); auto triangleIndexBuffer = core.createBuffer<uint16_t>(vkcv::BufferType::INDEX, n, vkcv::BufferMemoryType::DEVICE_LOCAL); uint16_t indices[3] = { 0, 1, 2 }; triangleIndexBuffer.fill(&indices[0], sizeof(indices)); /*vec3* m = buffer.map(); m[0] = { 0, 0, 0 }; m[1] = { 0, 0, 0 }; m[2] = { 0, 0, 0 }; buffer.unmap();*/ vkcv::SamplerHandle sampler = core.createSampler( vkcv::SamplerFilterType::NEAREST, vkcv::SamplerFilterType::NEAREST, vkcv::SamplerMipmapMode::NEAREST, vkcv::SamplerAddressMode::REPEAT ); std::cout << "Physical device: " << physicalDevice.getProperties().deviceName << std::endl; switch (physicalDevice.getProperties().vendorID) { case 0x1002: std::cout << "Running AMD huh? You like underdogs, are you a Linux user?" << std::endl; break; case 0x10DE: std::cout << "An NVidia GPU, how predictable..." << std::endl; break; case 0x8086: std::cout << "Poor child, running on an Intel GPU, probably integrated..." "or perhaps you are from the future with a dedicated one?" << std::endl; break; case 0x13B5: std::cout << "ARM? What the hell are you running on, next thing I know you're trying to run Vulkan on a leg..." << std::endl; break; default: std::cout << "Unknown GPU vendor?! Either you're on an exotic system or your driver is broken..." << std::endl; } // an example attachment for passes that output to the window const vkcv::AttachmentDescription present_color_attachment( vkcv::AttachmentOperation::STORE, vkcv::AttachmentOperation::CLEAR, core.getSwapchain().getFormat()); vkcv::PassConfig trianglePassDefinition({ present_color_attachment }); vkcv::PassHandle trianglePass = core.createPass(trianglePassDefinition); if (!trianglePass) { std::cout << "Error. Could not create renderpass. Exiting." << std::endl; return EXIT_FAILURE; } vkcv::ShaderProgram triangleShaderProgram{}; vkcv::shader::GLSLCompiler compiler; compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("shaders/shader.vert"), [&triangleShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) { triangleShaderProgram.addShader(shaderStage, path); }); compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("shaders/shader.frag"), [&triangleShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) { triangleShaderProgram.addShader(shaderStage, path); }); const vkcv::PipelineConfig trianglePipelineDefinition { triangleShaderProgram, (uint32_t)windowWidth, (uint32_t)windowHeight, trianglePass, {}, {}, false }; vkcv::PipelineHandle trianglePipeline = core.createGraphicsPipeline(trianglePipelineDefinition); if (!trianglePipeline) { std::cout << "Error. Could not create graphics pipeline. Exiting." << std::endl; return EXIT_FAILURE; } // Compute Pipeline vkcv::ShaderProgram computeShaderProgram{}; computeShaderProgram.addShader(vkcv::ShaderStage::COMPUTE, std::filesystem::path("shaders/comp.spv")); // take care, assuming shader has exactly one descriptor set vkcv::DescriptorSetHandle computeDescriptorSet = core.createDescriptorSet(computeShaderProgram.getReflectedDescriptors()[0]); vkcv::PipelineHandle computePipeline = core.createComputePipeline( computeShaderProgram, { core.getDescriptorSet(computeDescriptorSet).layout }); struct ComputeTestBuffer { float test1[10]; float test2[10]; float test3[10]; }; vkcv::Buffer computeTestBuffer = core.createBuffer<ComputeTestBuffer>(vkcv::BufferType::STORAGE, 1); vkcv::DescriptorWrites computeDescriptorWrites; computeDescriptorWrites.storageBufferWrites = { vkcv::StorageBufferDescriptorWrite(0, computeTestBuffer.getHandle()) }; core.writeDescriptorSet(computeDescriptorSet, computeDescriptorWrites); /* * BufferHandle triangleVertices = core.createBuffer(vertices); * BufferHandle triangleIndices = core.createBuffer(indices); * * // triangle Model creation goes here * * * // attachment creation goes here * PassHandle trianglePass = core.CreatePass(presentationPass); * * // shader creation goes here * // material creation goes here * * PipelineHandle trianglePipeline = core.CreatePipeline(trianglePipeline); */ auto start = std::chrono::system_clock::now(); vkcv::ImageHandle swapchainImageHandle = vkcv::ImageHandle::createSwapchainImageHandle(); const vkcv::Mesh renderMesh({}, triangleIndexBuffer.getVulkanHandle(), 3); vkcv::DrawcallInfo drawcall(renderMesh, {},1); const vkcv::ImageHandle swapchainInput = vkcv::ImageHandle::createSwapchainImageHandle(); vkcv::camera::CameraManager cameraManager(window); uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT); uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL); cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -2)); cameraManager.getCamera(camIndex1).setPosition(glm::vec3(0.0f, 0.0f, 0.0f)); cameraManager.getCamera(camIndex1).setCenter(glm::vec3(0.0f, 0.0f, -1.0f)); while (window.isWindowOpen()) { window.pollEvents(); uint32_t swapchainWidth, swapchainHeight; // No resizing = No problem if (!core.beginFrame(swapchainWidth, swapchainHeight)) { continue; } auto end = std::chrono::system_clock::now(); auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start); start = end; cameraManager.update(0.000001 * static_cast<double>(deltatime.count())); glm::mat4 mvp = cameraManager.getActiveCamera().getMVP(); vkcv::PushConstants pushConstants (sizeof(glm::mat4)); pushConstants.appendDrawcall(mvp); auto cmdStream = core.createCommandStream(vkcv::QueueType::Graphics); core.recordDrawcallsToCmdStream( cmdStream, trianglePass, trianglePipeline, pushConstants, { drawcall }, { swapchainInput }); const uint32_t dispatchSize[3] = { 2, 1, 1 }; const float theMeaningOfLife = 42; vkcv::PushConstants pushConstantsCompute (sizeof(theMeaningOfLife)); pushConstantsCompute.appendDrawcall(theMeaningOfLife); core.recordComputeDispatchToCmdStream( cmdStream, computePipeline, dispatchSize, { vkcv::DescriptorSetUsage(0, core.getDescriptorSet(computeDescriptorSet).vulkanHandle) }, pushConstantsCompute); core.prepareSwapchainImageForPresent(cmdStream); core.submitCommandStream(cmdStream); gui.beginGUI(); ImGui::Begin("Hello world"); ImGui::Text("This is a test!"); ImGui::End(); gui.endGUI(); core.endFrame(); } return 0; }