function(include_shader shader include_dir source_dir) get_filename_component(filename ${shader} NAME) file(SIZE ${shader} filesize) string(TOUPPER ${filename} varname) string(REPLACE "." "_" varname ${varname}) set(shader_header "") string(APPEND shader_header "#pragma once\n") string(APPEND shader_header "extern unsigned char ${varname} [${filesize}]\;\n") string(APPEND shader_header "extern unsigned int ${varname}_LEN\;\n") string(APPEND shader_header "const std::string ${varname}_SHADER (reinterpret_cast<const char*>(${varname}), ${varname}_LEN)\;") set(shader_source "") string(APPEND shader_source "unsigned char ${varname}[] = {") math(EXPR max_fileoffset "${filesize} - 1" OUTPUT_FORMAT DECIMAL) foreach(fileoffset RANGE ${max_fileoffset}) file(READ ${shader} shader_source_byte OFFSET ${fileoffset} LIMIT 1 HEX) math(EXPR offset_modulo "${fileoffset} % 12" OUTPUT_FORMAT DECIMAL) if (${offset_modulo} EQUAL 0) string(APPEND shader_source "\n ") endif() if (${fileoffset} LESS ${max_fileoffset}) string(APPEND shader_source "0x${shader_source_byte}, ") else() string(APPEND shader_source "0x${shader_source_byte}\n") endif() endforeach() string(APPEND shader_source "}\;\n") string(APPEND shader_source "unsigned int ${varname}_LEN = ${filesize}\;") file(WRITE ${include_dir}/${filename}.hxx ${shader_header}) file(WRITE ${source_dir}/${filename}.cxx ${shader_source}) endfunction()