# RT ambient occlusion An example project to show usage of hardware accelerated ray tracing with the VkCV framework  ## Details The project utilizes multiple Vulkan extensions to make use of hardware accelerated ray tracing. Newer GPU architectures provide special hardware to allow the use of acceleration structures and ray tracing pipelines. This application uses those features to render an implementation of ambient occlusion in realtime. ## Extensions Here is a list of the used extensions: - [VK_KHR_buffer_device_address](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_buffer_device_address.html) - [VK_KHR_acceleration_structure](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_acceleration_structure.html) - [VK_KHR_ray_tracing_pipeline](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_ray_tracing_pipeline.html)