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Johannes Braun / Graphics Utilities
MIT LicenseThis is my personal research project. While trying to combine OpenGL and Vulkan capabilities behind a unified interface, this framework includes a bunch of helpful functionalities for general graphics (and even audio oriented) development.
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Unified particle simulation framework in OpenCL.
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A summarizing introduction to computer graphics development using OpenGL and C++.
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Johannes Braun / glshader
The UnlicenseKind-of-standalone glsl preprocessor for loading shader files and resolving preprocessor directives like includes and definitions.
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Arbeitsgruppe Intelligente Autonome Systeme (INTAS) / VacuSim
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Computer Graphics Framework, forked from https://gitlab.uni-koblenz.de/keul/CGF
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