Explore projects
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Unified particle simulation framework in OpenCL.
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This is my personal research project. While trying to combine OpenGL and Vulkan capabilities behind a unified interface, this framework includes a bunch of helpful functionalities for general graphics (and even audio oriented) development.
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A summarizing introduction to computer graphics development using OpenGL and C++.
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Kind-of-standalone glsl preprocessor for loading shader files and resolving preprocessor directives like includes and definitions.
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