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In both cases it's best to switch to a 64-bit build mode.
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**INFO:** If you don't find them: The shaders reside in the `assets/shaders` folder. |
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**INFO:** If you don't find them: The shaders reside in the `assets/shaders` folder.
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### Adding anything
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If you want to add a new executable, create a new folder in `src/executables`, name it as you like and add a `main.cpp`. That's it.
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If you want to create a new class, you can either use a tool you like in your IDE, add the files manually or run the `add_class.bat`. There you can type in a path, relative to the `src` folder, a name for your new class and a namespace. The resulting C++ class will then be available as glare::your_namespace::your_class.
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You can also add a new library just as easily as adding a new executable. Add a folder to `src/libraries`, name it as you wish and add classes to your liking. |
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