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# How-To: Setup and Configuration
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### Officially supported
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* Windows 10 x64
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* NVidia GPU with the extensions:
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* GL_ARB_bindless_texture
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* GL_ARB_shading_language_include
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* GL_ARB_compute_variable_group_size
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* GL_NV_gpu_shader5
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* GL_NV_shader_buffer_load
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* OpenGL 4.3+
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* Visual Studio 2015 or 2017
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* CMake 3.1
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### Setup
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* **Visual Studio 2015** - Run the cmake.bat via CMD. If the CMake setup finishes without problems, you have a folder called `build_VS` which contains the needed Project files.
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* **Visual Studio 2017** - With official CMake support, it's now possible to just right-click in the root folder (which contains `src`, `lib`, `include` and so on) and then click on `Open in Visual Studio`.
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In both cases it's best to switch to a 64-bit build mode.
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**INFO:** If you don't find them: The shaders reside in the `assets/shaders` folder. |
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