Resolve "Compute Pipeline"
Closes #65 (closed)
Edited by Ghost User
Merge request reports
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changed milestone to %CV-Tag
added 🌈 Rendering 👍 Feature 💻 Doing labels
added 3 commits
- 8331c9cf - [#65 (closed)][Add] Function for creating compute pipeline
- c0d3d3c4 - [#65 (closed)][Add] Compute Shader Module
- bfe7c164 - [#65 (closed)][Add] Compute Shader Stage Info Struct
added 1 commit
- 2ebaeebb - [#65 (closed)][Add] Pipeline Layout for Compute Shadetr
added 1 commit
- 6a93f420 - [#65 (closed)][Add] Create Compute Pipeline to Core class
added 1 commit
- 3c77a6b5 - [#65 (closed)][Update] Extend first_triangle by a Compute Pipeline
Dieser Branch kann an sich jetzt so wie es ist gemerged werden. Strukturänderungen nähme ich dann im Refactoring Issue vor. Eine Frage habe ich dieser Hinsicht aber noch:
Die
GraphicsPipeline
wird über einen ParameterPipelineConfig
erstellt. Für dieComputePipeline
macht das aber recht wenig Sinn weil eigentlich nur dasShaderProgram
ausschlaggebend für die Pipeline ist. Soll das aber dennoch angeglichen werden?Die Frage wollte ich schon mal in den Raum werfen, die Diskussion würde ich dann in #71 (closed) führen.
Edited by Mark Oliver Mintsadded 12 commits
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fca7acf4...887c6f2a - 10 commits from branch
develop
- b63f9c68 - Merge branch 'develop' into 65-compute-pipeline
- f1ba9662 - [#65 (closed)] Set compute pipeline descriptor set layout and push constant ranges correctly
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fca7acf4...887c6f2a - 10 commits from branch
added 1 commit
- 639c44a0 - [#65 (closed)] Added dispatch recording commands and adjusted test compute shader
added 6 commits
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639c44a0...326c8c04 - 5 commits from branch
develop
- 820a1981 - Merge branch 'develop' into 65-compute-pipeline
-
639c44a0...326c8c04 - 5 commits from branch
requested review from @tfrisch
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