Resolve "Indirect Dispatch"
Closes #106 (closed)
Edited by Ghost User
Merge request reports
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assigned to @agauggel
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- 31de9c08 - [#106 (closed)] Attempt to fix mac compile error
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- 2da564d5 - [#106 (closed)] Naive motion blur implementation
- a8a3b210 - [#106 (closed)] Add motion vector max and neighbourhood max options for motion blur
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- fe9de4d9 - [#106 (closed)] Add shutter speed and make motion blur framerate independant
- 90d7d405 - [#106 (closed)] Add motion blur early out for barely moving pixels
- df8a0038 - [#106 (closed)] Hack/Fixed event synchronization issue, which caused subtle mouse...
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- 21502286 - [#106 (closed)] Refactored some of the Camera code
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- f59d2c33 - [#106 (closed)] Better motion vector visualisation
- 2ccb059f - Merge branch '106-indirect-dispatch' of...
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- 1c54fe17 - [#106 (closed)] Gamepad sensivity fixed again
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- 7a78a501 - [#106 (closed)] Fix motion blur artifacts properly
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- a82d4018 - [#106 (closed)] Reduce motion blur artifacts when using mouse at high fraerate
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- e537a34e - [#106 (closed)] Switch motion vector visualisation sampler from linear to nearest
- 78eb9075 - [#106 (closed)] Renaming
- 66b59781 - [#106 (closed)] Fix motion blur image border artifacts
- c0719894 - [#106 (closed)] Implemented proper motion blur reconstruction filter based on sample depth and velocity
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- 51330d76 - [#106 (closed)] Add motion blur filter jitter to reduce banding
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- df9f6d51 - [#106 (closed)] Moved max motion tile size to AppConfig
- faf68405 - [#106 (closed)] Removed incorrect usage of max motion tile size in dispatch size...
- b5f28798 - [#106 (closed)] Replaced motion blur noise with dither to reduce visible noise
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