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Take a look inside the [Main.java](https://gitlab.uni-koblenz.de/bsobierajski/pixel/-/blob/main/src/main/java/de/bsobierajski/pixel/Main.java) file to get the general idea on how to setup and render a scene.
## Supported features
- Loading of .obj files
- Rendering of lines
- Rendering of triangles
- Programmable vertex, geometry, and fragment shaders
- An implementation of the Phong reflection model with support for:
- Point lights
- Directional lights
- Spotlights
- Backface culling
- Z-Buffering
- Clipping
- View-frustum culling
- Textures
- Texture filtering
- Cube maps
- Blending
- Post-processing filters
## Further ideas to implement
- Deferred shading
- Stencil buffer
- Shadow mapping
- Advanced texture filtering:
- Mipmaps
- Anisotropic texture filtering