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Niklas Yann Wettengel
committed
int32 FREE = 0 # Area is free
int32 BLOCKED = 100 # Area blocked by user (use UNBLOCK to .. )
int32 OBSTACLE = 99 # Area is occupied by an obstacle (e.g. 3d scan)
int32 NOT_MASKED = -1 # Area is not masked: use slam map
int32 HIGH_SENSITIV = -2 # Area is highly sensitiv for Obstacles
int32 KINECT = 102 # Area is blocked by Kinect Obstacle
int32 SET_FREE = 0 # Mark area free, area must not be BLOCKED
int32 SET_BLOCKED = 100 # Block area
int32 SET_OBSTACLE = 99 # Mark area as occupied by an obstacle (e.g. 3d scan)
int32 SET_HIGH_SENSITIV = -2 # Mark Area as highly sensitiv for Obstacles
geometry_msgs/Point[] region
int32 maskAction
int32 mapLayer #currently not used. modifications only take place in the masking map layer