Newer
Older
Tim Gaefgen
committed
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
Tim Gaefgen
committed
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{A131C22E-A303-82DE-5467-080A5779EC48}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Player\</OutputPath>
<DefineConstants>UNITY_2021_2_4;UNITY_2021_2;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;FIRST_PERSON_CONTROLLER;ULTIMATE_CHARACTER_CONTROLLER_SHOOTER;FIRST_PERSON_SHOOTER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
Tim Gaefgen
committed
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.14</UnityProjectGeneratorVersion>
Tim Gaefgen
committed
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2021.2.4f1</UnityVersion>
Tim Gaefgen
committed
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutShaderColor.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Buffs\ShieldCollisionBehaviour.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\Common\RenderTextureUtility.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Objects\OffsetOnNormal.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\HighlightEffectActions.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\Bloom\Bloom.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\OnStartSendCollision.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutSound.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\DistortionMobileCamera.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutParticles.cs" />
<Compile Include="Assets\CCAssets\Scripts\MainMenu.cs" />
<Compile Include="Assets\ARPG Effects\Scripts\ARPGFXRotation.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\ProjectileCollisionBehaviour.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\HighlightProfile.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\HighlightEffect.cs" />
<Compile Include="Assets\HighlightPlus\Demo\Scripts\SphereSelectionEventsExample.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutShaderFloat.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutScale.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\LineProjectileCollisionBehaviour.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\ScaleParticlesFromBound.cs" />
<Compile Include="Assets\CCAssets\Scripts\destroyOnExit.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Objects\OnRigidbodySendCollision.cs" />
<Compile Include="Assets\CCAssets\Scripts\ScoreData.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\SetPositionOnHit.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\Hallway.cs" />
<Compile Include="Assets\CCAssets\Scripts\HighscoreTable.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\SnappableRoom.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\HighlightEffectOccluderManager.cs" />
<Compile Include="Assets\ARPG Effects\Demo\Scripts\ARPGFXLoopScript.cs" />
Tim Gaefgen
committed
<Compile Include="Assets\HighlightPlus\Demo\Scripts\HitFxDemo.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\Intersection.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\ImageEffects\Scripts\Bloom.cs" />
<Compile Include="Assets\CCAssets\Scripts\damagePlayer.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\EffectSettings.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Demo\RealtimeReflection.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Objects\ResetPositionOnDiactivated.cs" />
<Compile Include="Assets\CCAssets\Scripts\enemyHealth.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Demo\MyGUI3_1.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutLight.cs" />
<Compile Include="Assets\CCAssets\Scripts\Saving.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\EffectsColorizer.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\ImageEffects\Scripts\PostEffectsBase.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Buffs\AnimationSpeedDebuff.cs" />
<Compile Include="Assets\CCAssets\Scripts\waveSpawner.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\Billboard.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Buffs\WaterUvAnimation.cs" />
Tim Gaefgen
committed
<Compile Include="Assets\HighlightPlus\Scripts\HighlightTrigger.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\SnapPoint.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\SnapTools.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Materials\Objects\FireJetPack\FlyDemo.cs" />
Tim Gaefgen
committed
<Compile Include="Assets\HighlightPlus\Demo\Scripts\SphereHighlightEventExample.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\CollisionActiveBehaviour.cs" />
<Compile Include="Assets\ARPG Effects\Scripts\ARPGFXLightFade.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\EffectsParticleSystemScaler.cs" />
<Compile Include="Assets\ARPG Effects\Scripts\ARPGFXLightFlicker.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\Npc.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\IceOffsetBehaviour.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\DeadTime.cs" />
<Compile Include="Assets\CCAssets\Scripts\enemyController.cs" />
<Compile Include="Assets\CCAssets\Scripts\Score.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\NpcActions.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\AddMaterialOnHit.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\Door.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\AnimatorBehaviour.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Balls\LazyLoad.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FixShaderQueue.cs" />
<Compile Include="Assets\CCAssets\Scripts\spawnScript.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\RotateAround.cs" />
<Compile Include="Assets\ARPG Effects\Demo\Scripts\ARPGSceneSelect.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\Common\MinAttribute.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\SpaceStationSettings.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Objects\MoveOnGround.cs" />
<Compile Include="Assets\ARPG Effects\Scripts\ARPGFXPortalScript.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\ShaderParams.cs" />
<Compile Include="Assets\CCAssets\Scripts\virusAnimationScript.cs" />
<Compile Include="Assets\CCAssets\Scripts\ScoreUI.cs" />
<Compile Include="Assets\CCAssets\Scripts\station_Scripts\HallPart.cs" />
<Compile Include="Assets\ARPG Effects\Demo\Scripts\ARPGFXCycler.cs" />
<Compile Include="Assets\gameMusic.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\FadeInOutStatus.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Demo\DemoGUI.cs" />
<Compile Include="Assets\CCAssets\Scripts\hoverMovement.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Share\UVTextureAnimator.cs" />
<Compile Include="Assets\CCAssets\Scripts\RowUI.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\HighlightSeeThroughOccluder.cs" />
<Compile Include="Assets\CCAssets\Scripts\ScoreManager.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Buffs\DebuffOnEnemyFromCollision.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\Common\ImageEffectHelper.cs" />
<Compile Include="Assets\HighlightPlus\Scripts\HighlightManager.cs" />
<Compile Include="Assets\KriptoFX\Realistic Effects Pack 3\Scripts\Prefabs\Shots\LineRendererBehaviour.cs" />
Tim Gaefgen
committed
</ItemGroup>
<ItemGroup>
<None Include="Assets\Samples\Terrain Tools\0.1.0-preview\Terrain Assets\ThirdPartyNotices.txt" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\AlphaBlendedNoSmooth.shader" />
Tim Gaefgen
committed
<None Include="Assets\NavMeshComponents-master\ProjectSettings\ProjectVersion.txt" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\IceShaderDistortion.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightOverlay.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\AlphaBlended.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Water.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightOccluder.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Projectors\ProjectorBlended.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\CustomVertexTransform.cginc" />
<None Include="Assets\Opsive\UltimateCharacterController\Demo\Shaders\ShieldBubble.shader" />
<None Include="Assets\HighlightPlus\README.txt" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightClearStencil.shader" />
<None Include="Assets\Opsive\UltimateCharacterController\Demo\Shaders\VolumetricCone.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Particles.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightGlow.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightTarget.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightBlurOutline.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\IceVert.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightBlurGlow.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\Bloom\Resources\Bloom.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightAddDepth.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightSeeThroughMask.shader" />
<None Include="Assets\Opsive\UltimateCharacterController\Demo\Shaders\Overlay.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Distortion\DistortionCullBack.shader" />
<None Include="Assets\ARPG Effects\Readme.txt" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Readme.txt" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Distortion\Free\FreeDistortionCullOff.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightInnerGlow.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightSeeThroughInner.shader" />
<None Include="Assets\Opsive\UltimateCharacterController\Shaders\InvisibleShadowCaster.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\SlimeCutOut.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\GlowAdditiveSimple.shader" />
Tim Gaefgen
committed
<None Include="Assets\Opsive\UltimateCharacterController\Demo\Shaders\TerrainSurface.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightMask.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightUIMask.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Projectors\ProjectorAdditive.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightSeeThroughBorder.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightSolidColor.shader" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightComposeGlow.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\Distortion\DistortionParticlesCutout.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\Bloom\Resources\Bloom.cginc" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\Distortion\DistortionCullBack.shader" />
Tim Gaefgen
committed
<None Include="Assets\Opsive\UltimateCharacterController\README.txt" />
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightAddDepthClip.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\ParticleAddNoSmooth.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Explosion.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\IceShaderDistortion.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightComposeOutline.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\Distortion\DistortionCullOff.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlusBundle\_README.txt" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\Water.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\IceShaderFastSimple.shader" />
Tim Gaefgen
committed
<None Include="Assets\HighlightPlus\Resources\HighlightPlus\HighlightOutline.shader" />
<None Include="Assets\Opsive\UltimateCharacterController\Demo\README.txt" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Distortion\Free\FreeDistortionCullBack.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Distortion\Free\FreeDistortionCutOut.shader" />
Tim Gaefgen
committed
<None Include="Assets\Opsive\UltimateCharacterController\Demo\Shaders\3DText.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\GlowAdditiveTwoColor.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\MultiplyDouble.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Distortion\DistortionParticlesCutout.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\SlimeCutOut.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\ParticleAdd.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
Tim Gaefgen
committed
<None Include="Assets\Opsive\UltimateCharacterController\Demo\Shaders\Emissive.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Distortion\DistortionCullOff.shader" />
<None Include="Assets\KriptoFX\Realistic Effects Pack 3\Shaders\Mobile\IceVert.shader" />
Tim Gaefgen
committed
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AIModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ARModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AnimationModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AudioModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ClothModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.CoreModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.DirectorModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.GIModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.GameCenterModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.GridModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.HotReloadModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.IMGUIModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.InputModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.LocalizationModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.PhysicsModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.Physics2DModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ProfilerModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.StreamingModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SubstanceModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TLSModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TerrainModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TilemapModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UIModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UIElementsModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UNETModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UmbraModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityCurlModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VFXModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VRModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VehiclesModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VideoModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.WindModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.XRModule.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="Opsive.Shared.Utility">
<HintPath>Assets\Opsive\Shared\Utility\Opsive.Shared.Utility.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\AOT\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Opsive.Shared.Events">
<HintPath>Assets\Opsive\Shared\Events\Opsive.Shared.Events.dll</HintPath>
</Reference>
<Reference Include="Opsive.Shared.Game">
<HintPath>Assets\Opsive\Shared\Game\Opsive.Shared.Game.dll</HintPath>
</Reference>
<Reference Include="Opsive.Shared.Inventory">
<HintPath>Assets\Opsive\Shared\Inventory\Opsive.Shared.Inventory.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Core">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Data">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="netstandard">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Collections">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Console">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Linq">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
Tim Gaefgen
committed
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
Tim Gaefgen
committed
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Opsive.UltimateCharacterController.Player.csproj">
<Project>{F181B8FA-22E6-9246-B8EF-6D8B58D73D05}</Project>
<Name>Opsive.UltimateCharacterController.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="Unity.Timeline.Player.csproj">
<Project>{ACEC6F71-FB73-1DB9-B255-9612E9784F7E}</Project>
<Name>Unity.Timeline.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="Unity.TextMeshPro.Player.csproj">
<Project>{ABCE7F79-67E9-7CF1-F77D-23574F25F849}</Project>
<Name>Unity.TextMeshPro.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="Unity.ProBuilder.Player.csproj">
<Project>{2956C016-8540-0E9E-BBFD-4BAA724D32E3}</Project>
<Name>Unity.ProBuilder.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="NavMeshComponentsExamples.Player.csproj">
<Project>{3C20FEB9-62DB-4515-C412-FE28BEA70B4C}</Project>
<Name>NavMeshComponentsExamples.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="UnityEngine.UI.Player.csproj">
<Project>{CEAAEB30-2450-6401-7526-F12CE00E3FED}</Project>
<Name>UnityEngine.UI.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="Opsive.Shared.Player.csproj">
<Project>{2AD5F0F0-7049-6885-DD1D-4D8E410B9D30}</Project>
<Name>Opsive.Shared.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="NavMeshComponents.Player.csproj">
<Project>{B968F197-5814-A790-72F9-C32A0182BAD0}</Project>
<Name>NavMeshComponents.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
<ProjectReference Include="Opsive.UltimateCharacterController.Demo.Player.csproj">
<Project>{4D161E5E-6C80-A014-166C-C62544167629}</Project>
<Name>Opsive.UltimateCharacterController.Demo.Player</Name>
Tim Gaefgen
committed
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>