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Verified Commit 9ebd1f14 authored by Tobias Frisch's avatar Tobias Frisch
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Remove unnecessary material and light adjustments

parent d4183b16
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......@@ -276,20 +276,6 @@ int main(int argc, const char** argv) {
textureProps->useColorTexture = useColorTexture? 1 : 0;
if (useColorTexture) {
material.specular = glm::vec3(0.2f);
materialBuffer.fill(&material, 1);
lightProps.lightAmbient = glm::vec3(0.6f);
lightBuffer.fill(&lightProps, 1);
} else {
material.specular = glm::vec3(1.0f);
materialBuffer.fill(&material, 1);
lightProps.lightAmbient = glm::vec3(0.2f);
lightBuffer.fill(&lightProps, 1);
}
auto cmdStream = core.createCommandStream(vkcv::QueueType::Graphics);
core.prepareImageForSampling(cmdStream, diffusemapImage.getHandle());
......
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