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Voxelization

An example project to show a volumetric global illumination technique with the VkCV framework

Screenshot

Details

The project utilizes multiple Vulkan extensions (some of them optionally) to implement multiple graphics effects in an advanced visualization of a whole scene. Together this brings visual features like shadow maps, indirect lighting via discrete voxels and multiple post-processing effects like bloom and lens-flares to the screen. To make all of this available in realtime even on low powered hardware, it is possible to utilize multiple different upscaling methods.

Extensions

Here is a list of the used extensions: