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Artur Wasmut authoredArtur Wasmut authored
Window.hpp 2.30 KiB
#pragma once
/**
* @authors Sebastian Gaida
* @file src/vkcv/Window.hpp
* @brief Window class to handle a basic rendering surface and input
*/
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define NOMINMAX
#include <algorithm>
namespace vkcv {
class Window final {
private:
GLFWwindow *m_window;
/**
*
* @param GLFWwindow of the class
*/
explicit Window(GLFWwindow *window);
public:
/**
* creates a GLFWwindow with the parameters in the function
* @param[in] windowTitle of the window
* @param[in] width of the window (optional)
* @param[in] height of the window (optional)
* @param[in] resizable resize ability of the window (optional)
* @return Window class
*/
static Window create(const char *windowTitle, int width = -1, int height = -1, bool resizable = false);
/**
* checks if the window is still open, or the close event was called
* This function should be changed/removed later on
* @return bool if the window is still open
*/
[[nodiscard]]
bool isWindowOpen() const;
/**
* polls all events on the GLFWwindow
*/
static void pollEvents();
/**
* returns the current window
* @return window handle
*/
[[nodiscard]]
GLFWwindow *getWindow() const;
/**
* gets the current window width
* @return int with window width
*/
[[nodiscard]]
int getWidth() const;
/**
* gets the current window height
* @return int with window height
*/
[[nodiscard]]
int getHeight() const;
/**
* Copy-operator of #Window is deleted!
*
* @param other Other instance of #Window
* @return Reference to itself
*/
Window &operator=(const Window &other) = delete;
/**
* Move-operator of #Window uses default behavior!
*
* @param other Other instance of #Window
* @return Reference to itself
*/
Window &operator=(Window &&other) = default;
/**
* Destructor of #Window, terminates GLFW
*/
virtual ~Window();
};
}