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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
Tobias Frisch authoredSigned-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
README.md 474 B
Fire works
An example project to show a particle simulation via compute shader to visualize virtual firework
Details
The project uses many different compute shaders to calculate different steps of the particles lifecycle. Particles can dynamically be spread to different events for explosions on the GPU. The particles will then be rendered as volumetric smoke and geometric smoke using geometry shader invocations.