Remove waitIdle() from endFrame() and adjust feature requirements in projects
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- projects/fire_works/src/main.cpp 8 additions, 0 deletionsprojects/fire_works/src/main.cpp
- projects/indirect_dispatch/src/App.cpp 8 additions, 0 deletionsprojects/indirect_dispatch/src/App.cpp
- projects/indirect_draw/src/main.cpp 0 additions, 1 deletionprojects/indirect_draw/src/main.cpp
- projects/particle_simulation/src/main.cpp 11 additions, 1 deletionprojects/particle_simulation/src/main.cpp
- projects/path_tracer/src/main.cpp 12 additions, 1 deletionprojects/path_tracer/src/main.cpp
- projects/ray_tracer/src/main.cpp 12 additions, 1 deletionprojects/ray_tracer/src/main.cpp
- projects/sph/src/main.cpp 12 additions, 1 deletionprojects/sph/src/main.cpp
- projects/voxelization/src/main.cpp 1 addition, 0 deletionsprojects/voxelization/src/main.cpp
- src/vkcv/Core.cpp 0 additions, 3 deletionssrc/vkcv/Core.cpp
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