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Vulkan2021
VkCV Framework
Commits
1b0bdc75
Commit
1b0bdc75
authored
3 years ago
by
Katharina Krämer
Browse files
Options
Downloads
Patches
Plain Diff
[
#69
] screen coordinates to world for particles
parent
f16cf13c
No related branches found
No related tags found
1 merge request
!56
Resolve "Partikelsystem"
Pipeline
#25892
failed
3 years ago
Stage: build
Stage: deploy
Changes
2
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2 changed files
projects/particle_simulation/src/Particle.hpp
+1
-1
1 addition, 1 deletion
projects/particle_simulation/src/Particle.hpp
projects/particle_simulation/src/main.cpp
+70
-28
70 additions, 28 deletions
projects/particle_simulation/src/main.cpp
with
71 additions
and
29 deletions
projects/particle_simulation/src/Particle.hpp
+
1
−
1
View file @
1b0bdc75
...
@@ -29,4 +29,4 @@ private:
...
@@ -29,4 +29,4 @@ private:
float
m_lifeTime
;
float
m_lifeTime
;
glm
::
vec3
m_velocity
;
glm
::
vec3
m_velocity
;
float
padding_2
=
0.
f
;
float
padding_2
=
0.
f
;
};
};
\ No newline at end of file
This diff is collapsed.
Click to expand it.
projects/particle_simulation/src/main.cpp
+
70
−
28
View file @
1b0bdc75
...
@@ -5,9 +5,10 @@
...
@@ -5,9 +5,10 @@
#include
<chrono>
#include
<chrono>
#include
"ParticleSystem.hpp"
#include
"ParticleSystem.hpp"
#include
<random>
#include
<random>
#include
<glm/gtc/matrix_access.hpp>
int
main
(
int
argc
,
const
char
**
argv
)
{
int
main
(
int
argc
,
const
char
**
argv
)
{
const
char
*
applicationName
=
"Particlesystem"
;
const
char
*
applicationName
=
"Particlesystem"
;
uint32_t
windowWidth
=
800
;
uint32_t
windowWidth
=
800
;
uint32_t
windowHeight
=
600
;
uint32_t
windowHeight
=
600
;
...
@@ -27,13 +28,14 @@ int main(int argc, const char** argv) {
...
@@ -27,13 +28,14 @@ int main(int argc, const char** argv) {
window
,
window
,
applicationName
,
applicationName
,
VK_MAKE_VERSION
(
0
,
0
,
1
),
VK_MAKE_VERSION
(
0
,
0
,
1
),
{
vk
::
QueueFlagBits
::
eTransfer
,
vk
::
QueueFlagBits
::
eGraphics
,
vk
::
QueueFlagBits
::
eCompute
},
{
vk
::
QueueFlagBits
::
eTransfer
,
vk
::
QueueFlagBits
::
eGraphics
,
vk
::
QueueFlagBits
::
eCompute
},
{},
{},
{
"VK_KHR_swapchain"
}
{
"VK_KHR_swapchain"
}
);
);
auto
particleIndexBuffer
=
core
.
createBuffer
<
uint16_t
>
(
vkcv
::
BufferType
::
INDEX
,
3
,
vkcv
::
BufferMemoryType
::
DEVICE_LOCAL
);
auto
particleIndexBuffer
=
core
.
createBuffer
<
uint16_t
>
(
vkcv
::
BufferType
::
INDEX
,
3
,
uint16_t
indices
[
3
]
=
{
0
,
1
,
2
};
vkcv
::
BufferMemoryType
::
DEVICE_LOCAL
);
uint16_t
indices
[
3
]
=
{
0
,
1
,
2
};
particleIndexBuffer
.
fill
(
&
indices
[
0
],
sizeof
(
indices
));
particleIndexBuffer
.
fill
(
&
indices
[
0
],
sizeof
(
indices
));
...
@@ -44,7 +46,7 @@ int main(int argc, const char** argv) {
...
@@ -44,7 +46,7 @@ int main(int argc, const char** argv) {
core
.
getSwapchainImageFormat
());
core
.
getSwapchainImageFormat
());
vkcv
::
PassConfig
particlePassDefinition
({
present_color_attachment
});
vkcv
::
PassConfig
particlePassDefinition
({
present_color_attachment
});
vkcv
::
PassHandle
particlePass
=
core
.
createPass
(
particlePassDefinition
);
vkcv
::
PassHandle
particlePass
=
core
.
createPass
(
particlePassDefinition
);
vkcv
::
PassConfig
computePassDefinition
({});
vkcv
::
PassConfig
computePassDefinition
({});
...
@@ -73,7 +75,8 @@ int main(int argc, const char** argv) {
...
@@ -73,7 +75,8 @@ int main(int argc, const char** argv) {
particleShaderProgram
.
addShader
(
vkcv
::
ShaderStage
::
VERTEX
,
std
::
filesystem
::
path
(
"shaders/vert.spv"
));
particleShaderProgram
.
addShader
(
vkcv
::
ShaderStage
::
VERTEX
,
std
::
filesystem
::
path
(
"shaders/vert.spv"
));
particleShaderProgram
.
addShader
(
vkcv
::
ShaderStage
::
FRAGMENT
,
std
::
filesystem
::
path
(
"shaders/frag.spv"
));
particleShaderProgram
.
addShader
(
vkcv
::
ShaderStage
::
FRAGMENT
,
std
::
filesystem
::
path
(
"shaders/frag.spv"
));
vkcv
::
DescriptorSetHandle
descriptorSet
=
core
.
createDescriptorSet
(
particleShaderProgram
.
getReflectedDescriptors
()[
0
]);
vkcv
::
DescriptorSetHandle
descriptorSet
=
core
.
createDescriptorSet
(
particleShaderProgram
.
getReflectedDescriptors
()[
0
]);
vkcv
::
Buffer
<
glm
::
vec3
>
vertexBuffer
=
core
.
createBuffer
<
glm
::
vec3
>
(
vkcv
::
Buffer
<
glm
::
vec3
>
vertexBuffer
=
core
.
createBuffer
<
glm
::
vec3
>
(
vkcv
::
BufferType
::
VERTEX
,
vkcv
::
BufferType
::
VERTEX
,
...
@@ -86,7 +89,7 @@ int main(int argc, const char** argv) {
...
@@ -86,7 +89,7 @@ int main(int argc, const char** argv) {
std
::
vector
<
vkcv
::
VertexBinding
>
bindings
;
std
::
vector
<
vkcv
::
VertexBinding
>
bindings
;
for
(
size_t
i
=
0
;
i
<
vertexAttachments
.
size
();
i
++
)
{
for
(
size_t
i
=
0
;
i
<
vertexAttachments
.
size
();
i
++
)
{
bindings
.
push_back
(
vkcv
::
VertexBinding
(
i
,
{
vertexAttachments
[
i
]
}));
bindings
.
push_back
(
vkcv
::
VertexBinding
(
i
,
{
vertexAttachments
[
i
]}));
}
}
const
vkcv
::
VertexLayout
particleLayout
(
bindings
);
const
vkcv
::
VertexLayout
particleLayout
(
bindings
);
...
@@ -97,12 +100,12 @@ int main(int argc, const char** argv) {
...
@@ -97,12 +100,12 @@ int main(int argc, const char** argv) {
UINT32_MAX
,
UINT32_MAX
,
particlePass
,
particlePass
,
{
particleLayout
},
{
particleLayout
},
{
core
.
getDescriptorSet
(
descriptorSet
).
layout
},
{
core
.
getDescriptorSet
(
descriptorSet
).
layout
},
true
);
true
);
const
std
::
vector
<
glm
::
vec3
>
vertices
=
{
glm
::
vec3
(
-
0.0
2
,
0.0
2
,
0
),
const
std
::
vector
<
glm
::
vec3
>
vertices
=
{
glm
::
vec3
(
-
0.0
05
,
0.0
05
,
0
),
glm
::
vec3
(
0.0
2
,
0.0
2
,
0
),
glm
::
vec3
(
0.0
05
,
0.0
05
,
0
),
glm
::
vec3
(
0
,
-
0.0
2
,
0
)};
glm
::
vec3
(
0
,
-
0.0
05
,
0
)};
vertexBuffer
.
fill
(
vertices
);
vertexBuffer
.
fill
(
vertices
);
...
@@ -113,7 +116,7 @@ int main(int argc, const char** argv) {
...
@@ -113,7 +116,7 @@ int main(int argc, const char** argv) {
vkcv
::
Buffer
<
glm
::
vec4
>
color
=
core
.
createBuffer
<
glm
::
vec4
>
(
vkcv
::
Buffer
<
glm
::
vec4
>
color
=
core
.
createBuffer
<
glm
::
vec4
>
(
vkcv
::
BufferType
::
UNIFORM
,
vkcv
::
BufferType
::
UNIFORM
,
1
1
);
);
vkcv
::
Buffer
<
glm
::
vec2
>
position
=
core
.
createBuffer
<
glm
::
vec2
>
(
vkcv
::
Buffer
<
glm
::
vec2
>
position
=
core
.
createBuffer
<
glm
::
vec2
>
(
vkcv
::
BufferType
::
UNIFORM
,
vkcv
::
BufferType
::
UNIFORM
,
...
@@ -150,27 +153,65 @@ int main(int argc, const char** argv) {
...
@@ -150,27 +153,65 @@ int main(int argc, const char** argv) {
const
vkcv
::
ImageHandle
swapchainInput
=
vkcv
::
ImageHandle
::
createSwapchainImageHandle
();
const
vkcv
::
ImageHandle
swapchainInput
=
vkcv
::
ImageHandle
::
createSwapchainImageHandle
();
const
vkcv
::
Mesh
renderMesh
({
vertexBufferBindings
},
particleIndexBuffer
.
getVulkanHandle
(),
particleIndexBuffer
.
getCount
());
const
vkcv
::
Mesh
renderMesh
({
vertexBufferBindings
},
particleIndexBuffer
.
getVulkanHandle
(),
vkcv
::
DescriptorSetUsage
descriptorUsage
(
0
,
core
.
getDescriptorSet
(
descriptorSet
).
vulkanHandle
);
particleIndexBuffer
.
getCount
());
vkcv
::
DescriptorSetUsage
descriptorUsage
(
0
,
core
.
getDescriptorSet
(
descriptorSet
).
vulkanHandle
);
glm
::
vec2
pos
=
glm
::
vec2
(
1.
f
);
//vkcv::DrawcallInfo drawcalls(renderMesh, {vkcv::DescriptorSetUsage(0, core.getDescriptorSet(descriptorSet).vulkanHandle)});
window
.
e_mouseMove
.
add
([
&
](
double
offsetX
,
double
offsetY
)
{
std
::
uniform_real_distribution
<
float
>
rdmVel
(
-
0.1
f
,
0.1
f
);
std
::
default_random_engine
rdmEngine
;
ParticleSystem
particleSystem
;
particleSystem
.
setMaxLifeTime
(
3.
f
);
glm
::
vec3
vel0
=
glm
::
vec3
(
rdmVel
(
rdmEngine
),
rdmVel
(
rdmEngine
),
0.0
f
);
glm
::
vec3
vel1
=
glm
::
vec3
(
rdmVel
(
rdmEngine
),
rdmVel
(
rdmEngine
),
0.0
f
);
glm
::
vec3
vel2
=
glm
::
vec3
(
rdmVel
(
rdmEngine
),
rdmVel
(
rdmEngine
),
0.0
f
);
particleSystem
.
addParticles
({
Particle
(
glm
::
vec3
(
0.
f
,
1.
f
,
0.0
f
),
vel0
,
1.
f
),
Particle
(
glm
::
vec3
(
0.2
f
,
0.1
f
,
0.0
f
),
vel1
,
1.5
f
),
Particle
(
glm
::
vec3
(
0.15
f
,
0.
f
,
0.0
f
),
vel2
,
2.
f
),
Particle
(
glm
::
vec3
(
-
0.15
f
,
0.1
f
,
0.0
f
),
vel2
,
2.5
f
),
Particle
(
glm
::
vec3
(
0.25
f
,
0.
f
,
0.0
f
),
vel2
,
3.
f
),
Particle
(
glm
::
vec3
(
-
0.15
f
,
0.2
f
,
0.0
f
),
vel2
,
3.5
f
)});
glm
::
vec2
pos
=
glm
::
vec2
(
0.
f
);
glm
::
vec3
spawnPosition
=
glm
::
vec3
(
0.
f
);
glm
::
vec4
tempPosition
=
glm
::
vec4
(
0.
f
);
window
.
e_mouseMove
.
add
([
&
](
double
offsetX
,
double
offsetY
)
{
pos
=
glm
::
vec2
(
static_cast
<
float
>
(
offsetX
),
static_cast
<
float
>
(
offsetY
));
pos
=
glm
::
vec2
(
static_cast
<
float
>
(
offsetX
),
static_cast
<
float
>
(
offsetY
));
// borders are assumed to be 0.5
//pos = glm::vec2((pos.x -0.5f * static_cast<float>(window.getWidth()))/static_cast<float>(window.getWidth()), (pos.y -0.5f * static_cast<float>(window.getHeight()))/static_cast<float>(window.getHeight()));
//borders are assumed to be 1
pos
.
x
=
(
2
*
pos
.
x
-
static_cast
<
float
>
(
window
.
getWidth
()))
/
static_cast
<
float
>
(
window
.
getWidth
());
pos
.
y
=
(
2
*
pos
.
y
-
static_cast
<
float
>
(
window
.
getHeight
()))
/
static_cast
<
float
>
(
window
.
getHeight
());
glm
::
vec4
camera_pos
=
glm
::
column
(
cameraManager
.
getCamera
().
getView
(),
3
);
std
::
cout
<<
"camerapos: "
<<
camera_pos
.
x
<<
", "
<<
camera_pos
.
y
<<
", "
<<
camera_pos
.
z
<<
std
::
endl
;
//glm::vec4 view_axis = glm::row(cameraManager.getCamera().getView(), 2);
// std::cout << "view_axis: " << view_axis.x << ", " << view_axis.y << ", " << view_axis.z << std::endl;
//std::cout << "Front: " << cameraManager.getCamera().getFront().x << ", " << cameraManager.getCamera().getFront().z << ", " << cameraManager.getCamera().getFront().z << std::endl;
glm
::
mat4
viewmat
=
cameraManager
.
getCamera
().
getView
();
spawnPosition
=
glm
::
vec3
(
pos
.
x
,
pos
.
y
,
0.
f
);
tempPosition
=
glm
::
inverse
(
viewmat
)
*
glm
::
vec4
(
spawnPosition
,
1.0
f
);
spawnPosition
=
glm
::
vec3
(
tempPosition
.
x
,
tempPosition
.
y
,
tempPosition
.
z
);
particleSystem
.
setRespawnPos
(
glm
::
vec3
(
-
spawnPosition
.
x
,
-
spawnPosition
.
y
,
-
spawnPosition
.
z
));
std
::
cout
<<
"respawn pos: "
<<
spawnPosition
.
x
<<
", "
<<
spawnPosition
.
y
<<
", "
<<
spawnPosition
.
z
<<
std
::
endl
;
});
});
std
::
vector
<
glm
::
mat4
>
modelMatrices
;
std
::
vector
<
glm
::
mat4
>
modelMatrices
;
std
::
vector
<
vkcv
::
DrawcallInfo
>
drawcalls
;
std
::
vector
<
vkcv
::
DrawcallInfo
>
drawcalls
;
for
(
auto
particle
:
particleSystem
.
getParticles
())
{
for
(
auto
particle
:
particleSystem
.
getParticles
())
{
modelMatrices
.
push_back
(
glm
::
translate
(
glm
::
mat4
(
1.
f
),
particle
.
getPosition
()));
drawcalls
.
push_back
(
vkcv
::
DrawcallInfo
(
renderMesh
,
{
descriptorUsage
}));
drawcalls
.
push_back
(
vkcv
::
DrawcallInfo
(
renderMesh
,
{
descriptorUsage
}));
}
}
auto
start
=
std
::
chrono
::
system_clock
::
now
();
auto
start
=
std
::
chrono
::
system_clock
::
now
();
glm
::
vec4
colorData
=
glm
::
vec4
(
1.0
f
,
1.0
f
,
0.0
f
,
1.0
f
);
glm
::
vec4
colorData
=
glm
::
vec4
(
1.0
f
,
1.0
f
,
0.0
f
,
1.0
f
);
cameraManager
.
getCamera
().
setPosition
(
glm
::
vec3
(
0.
f
,
0.
f
,
0.
f
));
std
::
cout
<<
"FRONT: "
<<
cameraManager
.
getCamera
().
getFront
().
x
<<
", "
<<
cameraManager
.
getCamera
().
getFront
().
y
<<
", "
<<
cameraManager
.
getCamera
().
getFront
().
z
<<
std
::
endl
;
while
(
window
.
isWindowOpen
())
while
(
window
.
isWindowOpen
())
{
{
window
.
pollEvents
();
window
.
pollEvents
();
uint32_t
swapchainWidth
,
swapchainHeight
;
uint32_t
swapchainWidth
,
swapchainHeight
;
...
@@ -180,25 +221,26 @@ int main(int argc, const char** argv) {
...
@@ -180,25 +221,26 @@ int main(int argc, const char** argv) {
color
.
fill
(
&
colorData
);
color
.
fill
(
&
colorData
);
position
.
fill
(
&
pos
);
position
.
fill
(
&
pos
);
auto
end
=
std
::
chrono
::
system_clock
::
now
();
auto
end
=
std
::
chrono
::
system_clock
::
now
();
float
deltatime
=
std
::
chrono
::
duration
<
float
>
(
end
-
start
).
count
();
float
deltatime
=
std
::
chrono
::
duration
<
float
>
(
end
-
start
).
count
();
start
=
end
;
start
=
end
;
particleSystem
.
updateParticles
(
deltatime
);
particleSystem
.
updateParticles
(
deltatime
);
modelMatrices
.
clear
();
modelMatrices
.
clear
();
for
(
Particle
particle
:
particleSystem
.
getParticles
())
{
for
(
Particle
particle
:
particleSystem
.
getParticles
())
{
modelMatrices
.
push_back
(
glm
::
translate
(
glm
::
mat4
(
1.
f
),
particle
.
getPosition
()));
modelMatrices
.
push_back
(
glm
::
translate
(
glm
::
mat4
(
1.
f
),
particle
.
getPosition
()));
}
}
cameraManager
.
getCamera
().
updateView
(
deltatime
);
cameraManager
.
getCamera
().
updateView
(
deltatime
);
std
::
vector
<
glm
::
mat4
>
mvp
;
std
::
vector
<
glm
::
mat4
>
mvp
;
mvp
.
clear
();
mvp
.
clear
();
for
(
const
auto
&
m
:
modelMatrices
){
for
(
const
auto
&
m
:
modelMatrices
)
{
mvp
.
push_back
(
m
*
cameraManager
.
getCamera
().
getProjection
()
*
cameraManager
.
getCamera
().
getView
());
mvp
.
push_back
(
m
*
cameraManager
.
getCamera
().
getProjection
()
*
cameraManager
.
getCamera
().
getView
());
}
}
vkcv
::
PushConstantData
pushConstantData
((
void
*
)
mvp
.
data
(),
sizeof
(
glm
::
mat4
));
vkcv
::
PushConstantData
pushConstantData
((
void
*
)
mvp
.
data
(),
sizeof
(
glm
::
mat4
));
auto
cmdStream
=
core
.
createCommandStream
(
vkcv
::
QueueType
::
Graphics
);
auto
cmdStream
=
core
.
createCommandStream
(
vkcv
::
QueueType
::
Graphics
);
uint32_t
computeDispatchCount
[
3
]
=
{
static_cast
<
uint32_t
>
(
std
::
ceil
(
particleSystem
.
getParticles
().
size
()
/
64.
f
)),
1
,
1
};
uint32_t
computeDispatchCount
[
3
]
=
{
static_cast
<
uint32_t
>
(
std
::
ceil
(
particleSystem
.
getParticles
().
size
()
/
64.
f
)),
1
,
1
};
...
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