[#52] Mesh now loading UVs and Normals... but at what cost?
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- include/vkcv/Core.hpp 6 additions, 1 deletioninclude/vkcv/Core.hpp
- include/vkcv/PipelineConfig.hpp 13 additions, 13 deletionsinclude/vkcv/PipelineConfig.hpp
- include/vkcv/VertexLayout.hpp 15 additions, 4 deletionsinclude/vkcv/VertexLayout.hpp
- modules/asset_loader/CMakeLists.txt 1 addition, 1 deletionmodules/asset_loader/CMakeLists.txt
- modules/asset_loader/include/vkcv/asset/asset_loader.hpp 1 addition, 12 deletionsmodules/asset_loader/include/vkcv/asset/asset_loader.hpp
- modules/asset_loader/src/vkcv/asset/asset_loader.cpp 9 additions, 8 deletionsmodules/asset_loader/src/vkcv/asset/asset_loader.cpp
- projects/first_mesh/resources/shaders/frag.spv 0 additions, 0 deletionsprojects/first_mesh/resources/shaders/frag.spv
- projects/first_mesh/resources/shaders/shader.frag 2 additions, 1 deletionprojects/first_mesh/resources/shaders/shader.frag
- projects/first_mesh/src/main.cpp 8 additions, 2 deletionsprojects/first_mesh/src/main.cpp
- src/vkcv/Core.cpp 11 additions, 5 deletionssrc/vkcv/Core.cpp
- src/vkcv/PipelineConfig.cpp 8 additions, 2 deletionssrc/vkcv/PipelineConfig.cpp
- src/vkcv/PipelineManager.cpp 32 additions, 9 deletionssrc/vkcv/PipelineManager.cpp
- src/vkcv/VertexLayout.cpp 1 addition, 15 deletionssrc/vkcv/VertexLayout.cpp
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