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Verified Commit 426782d5 authored by Josch Morgenstern's avatar Josch Morgenstern
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[#111] change color based on particle speed

parent bcbb5b44
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1 merge request!95Resolve "Wassersimulation mit Interaktion"
......@@ -19,7 +19,8 @@ layout(set=0,binding=1) uniform uPosition{
void main()
{
outColor = vec3(0.0,0.5,1.0);
float p = length(passVelocity)/100.f;
outColor = vec3(0.f+p/3.f, 0.05f+p/2.f, 0.4f+p);
// make the triangle look like a circle
outColor *= circleFactor(passTriangleCoordinates);
......
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