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Verified Commit 43a09d9c authored by Tobias Frisch's avatar Tobias Frisch
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Fixing wrong links in the README.md files

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...@@ -11,8 +11,6 @@ More information about Git LFS [here](https://git-lfs.github.com/). ...@@ -11,8 +11,6 @@ More information about Git LFS [here](https://git-lfs.github.com/).
## Build ## Build
[![pipeline status](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/badges/develop/pipeline.svg)](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/-/commits/develop)
Git submodules are used for libraries. Git submodules are used for libraries.
To download the submodules either clone using `git clone --recurse-submodules` or after `git clone` use `git submodule init` and `git submodule update`. To download the submodules either clone using `git clone --recurse-submodules` or after `git clone` use `git submodule init` and `git submodule update`.
...@@ -48,10 +46,7 @@ The following modules will be provided in this repository and they will automati ...@@ -48,10 +46,7 @@ The following modules will be provided in this repository and they will automati
## Documentation ## Documentation
The documentation for the develop-branch can be found here: A pre-built documentation can be found here:
https://vkcv.de/develop/ https://userpages.uni-koblenz.de/~vkcv/doc/
The documentation concerning the respective merge request is listed here:
https://vkcv.de/branch/
It is automatically generated and uploaded using the CI pipeline. But it is recommended to build the documentation with Doxygen locally to get the most recent changes. There is also an optional CMake target to build the documentation via Doxygen.
...@@ -12,4 +12,4 @@ A VkCV module to use different optimized algorithms ...@@ -12,4 +12,4 @@ A VkCV module to use different optimized algorithms
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__algorithm.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__algorithm.html) to this module.
...@@ -14,4 +14,4 @@ A VkCV module to load basic assets like models, materials and images ...@@ -14,4 +14,4 @@ A VkCV module to load basic assets like models, materials and images
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__asset.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__asset.html) to this module.
...@@ -12,4 +12,4 @@ A VkCV module to manage cameras and their handle view and projection matrices ...@@ -12,4 +12,4 @@ A VkCV module to manage cameras and their handle view and projection matrices
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__camera.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__camera.html) to this module.
...@@ -12,4 +12,4 @@ A VkCV module to add post-processing effects to images in realtime after renderi ...@@ -12,4 +12,4 @@ A VkCV module to add post-processing effects to images in realtime after renderi
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__effects.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__effects.html) to this module.
...@@ -12,5 +12,5 @@ A VkCV module to integrate GUI rendering to your application as additional pass ...@@ -12,5 +12,5 @@ A VkCV module to integrate GUI rendering to your application as additional pass
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__gui.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__gui.html) to this module.
...@@ -4,4 +4,4 @@ A VkCV module to abstract typical kinds of materials for rendering ...@@ -4,4 +4,4 @@ A VkCV module to abstract typical kinds of materials for rendering
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__asset.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__asset.html) to this module.
...@@ -4,4 +4,4 @@ A VkCV module to divide vertex data of a mesh into meshlets ...@@ -4,4 +4,4 @@ A VkCV module to divide vertex data of a mesh into meshlets
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__meshlet.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__meshlet.html) to this module.
...@@ -4,4 +4,4 @@ A VkCV module to load and manage a scene, simplify its rendering and potentially ...@@ -4,4 +4,4 @@ A VkCV module to load and manage a scene, simplify its rendering and potentially
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__scene.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__scene.html) to this module.
...@@ -12,4 +12,4 @@ A VkCV module to compile shaders at runtime ...@@ -12,4 +12,4 @@ A VkCV module to compile shaders at runtime
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__shader.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__shader.html) to this module.
...@@ -9,7 +9,8 @@ A VkCV module to upscale images in realtime ...@@ -9,7 +9,8 @@ A VkCV module to upscale images in realtime
| Name of dependency | Used as submodule | | Name of dependency | Used as submodule |
|----------------------------------------------------|---| |----------------------------------------------------|---|
| [FidelityFX-FSR](https://github.com/GPUOpen-Effects/FidelityFX-FSR/) | ✅ | | [FidelityFX-FSR](https://github.com/GPUOpen-Effects/FidelityFX-FSR/) | ✅ |
| [NVIDIAImageScaling](https://github.com/NVIDIAGameWorks/NVIDIAImageScaling/) | ✅ |
## Docs ## Docs
Here is a [link](https://vkcv.de/develop/group__vkcv__upscaling.html) to this module. Here is a [link](https://userpages.uni-koblenz.de/~vkcv/doc/group__vkcv__upscaling.html) to this module.
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