Remove offset calculation in shader reflection. Proper offsets are now...
Remove offset calculation in shader reflection. Proper offsets are now calculated on vertex binding creation.
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- include/vkcv/VertexLayout.hpp 3 additions, 2 deletionsinclude/vkcv/VertexLayout.hpp
- projects/cmd_sync_test/src/main.cpp 0 additions, 9 deletionsprojects/cmd_sync_test/src/main.cpp
- projects/first_mesh/src/main.cpp 3 additions, 20 deletionsprojects/first_mesh/src/main.cpp
- src/vkcv/ShaderProgram.cpp 1 addition, 9 deletionssrc/vkcv/ShaderProgram.cpp
- src/vkcv/VertexLayout.cpp 9 additions, 4 deletionssrc/vkcv/VertexLayout.cpp
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