Solve validtion issues with size and stride in shader groups
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- projects/rt_ambient_occlusion/assets/Sponza/Sponza.bin 0 additions, 0 deletionsprojects/rt_ambient_occlusion/assets/Sponza/Sponza.bin
- projects/rt_ambient_occlusion/assets/Sponza/Sponza.gltf 0 additions, 0 deletionsprojects/rt_ambient_occlusion/assets/Sponza/Sponza.gltf
- projects/rt_ambient_occlusion/assets/shaders/ambientOcclusion.rchit 0 additions, 0 deletions...t_ambient_occlusion/assets/shaders/ambientOcclusion.rchit
- projects/rt_ambient_occlusion/assets/shaders/ambientOcclusion.rgen 1 addition, 1 deletion...rt_ambient_occlusion/assets/shaders/ambientOcclusion.rgen
- projects/rt_ambient_occlusion/assets/shaders/ambientOcclusion.rmiss 0 additions, 0 deletions...t_ambient_occlusion/assets/shaders/ambientOcclusion.rmiss
- projects/rt_ambient_occlusion/src/main.cpp 4 additions, 4 deletionsprojects/rt_ambient_occlusion/src/main.cpp
- src/vkcv/RayTracingPipelineManager.cpp 18 additions, 11 deletionssrc/vkcv/RayTracingPipelineManager.cpp
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