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Verified Commit 659d366e authored by Josch Morgenstern's avatar Josch Morgenstern
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[#54] add simple example for linear camera interpolation

parent f2bbd45a
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1 merge request!53Resolve "Kamera - Kamerafahrt mit Interpolation"
Pipeline #26087 failed
......@@ -2,6 +2,7 @@
#include <vkcv/Core.hpp>
#include <GLFW/glfw3.h>
#include <vkcv/camera/CameraManager.hpp>
#include <vkcv/camera/InterpolationLinear.hpp>
#include <chrono>
#include <vkcv/asset/asset_loader.hpp>
......@@ -152,11 +153,21 @@ int main(int argc, const char** argv) {
vkcv::DrawcallInfo drawcall(renderMesh, { descriptorUsage });
vkcv::camera::CameraManager cameraManager(window);
uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::NONE);
uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
uint32_t camIndex2 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -3));
vkcv::camera::InterpolationLinear interp(cameraManager.getCamera(camIndex0));
interp.addPosition(glm::vec3(5,5,-5));
interp.addPosition(glm::vec3(0,5,-5));
interp.addPosition(glm::vec3(0,-3,-3));
interp.addPosition(glm::vec3(3,0,-6));
interp.addPosition(glm::vec3(5,5,5));
interp.addPosition(glm::vec3(5,5,-5));
auto start = std::chrono::system_clock::now();
while (window.isWindowOpen()) {
......@@ -182,6 +193,7 @@ int main(int argc, const char** argv) {
start = end;
cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
interp.updateCamera();
glm::mat4 mvp = cameraManager.getActiveCamera().getMVP();
vkcv::PushConstantData pushConstantData((void*)&mvp, sizeof(glm::mat4));
......
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