rework VertexLayout; properly separate it from the asset loading.
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- include/vkcv/PipelineConfig.hpp 12 additions, 11 deletionsinclude/vkcv/PipelineConfig.hpp
- include/vkcv/ShaderProgram.hpp 14 additions, 8 deletionsinclude/vkcv/ShaderProgram.hpp
- include/vkcv/VertexLayout.hpp 40 additions, 32 deletionsinclude/vkcv/VertexLayout.hpp
- modules/asset_loader/include/vkcv/asset/asset_loader.hpp 18 additions, 2 deletionsmodules/asset_loader/include/vkcv/asset/asset_loader.hpp
- projects/cmd_sync_test/src/main.cpp 31 additions, 22 deletionsprojects/cmd_sync_test/src/main.cpp
- projects/first_mesh/src/main.cpp 42 additions, 26 deletionsprojects/first_mesh/src/main.cpp
- projects/first_triangle/src/main.cpp 0 additions, 3 deletionsprojects/first_triangle/src/main.cpp
- src/vkcv/PipelineConfig.cpp 2 additions, 2 deletionssrc/vkcv/PipelineConfig.cpp
- src/vkcv/PipelineManager.cpp 26 additions, 26 deletionssrc/vkcv/PipelineManager.cpp
- src/vkcv/ShaderProgram.cpp 47 additions, 33 deletionssrc/vkcv/ShaderProgram.cpp
- src/vkcv/VertexLayout.cpp 26 additions, 23 deletionssrc/vkcv/VertexLayout.cpp
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