Changed spirv shader to be stored as uint32_t vector instead of char vector
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
parent
c67838e3
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- include/vkcv/ShaderProgram.hpp 2 additions, 2 deletionsinclude/vkcv/ShaderProgram.hpp
- projects/rtx_ambient_occlusion/src/RTX/RTX.cpp 9 additions, 9 deletionsprojects/rtx_ambient_occlusion/src/RTX/RTX.cpp
- src/vkcv/ComputePipelineManager.cpp 2 additions, 2 deletionssrc/vkcv/ComputePipelineManager.cpp
- src/vkcv/GraphicsPipelineManager.cpp 2 additions, 2 deletionssrc/vkcv/GraphicsPipelineManager.cpp
- src/vkcv/ShaderProgram.cpp 15 additions, 13 deletionssrc/vkcv/ShaderProgram.cpp
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