Adjust mesh shader example to use EXT extension
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
parent
df985b6d
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- projects/mesh_shader/assets/shaders/common.inc 1 addition, 1 deletionprojects/mesh_shader/assets/shaders/common.inc
- projects/mesh_shader/assets/shaders/meshlet.inc 14 additions, 8 deletionsprojects/mesh_shader/assets/shaders/meshlet.inc
- projects/mesh_shader/assets/shaders/shader.frag 8 additions, 7 deletionsprojects/mesh_shader/assets/shaders/shader.frag
- projects/mesh_shader/assets/shaders/shader.mesh 12 additions, 20 deletionsprojects/mesh_shader/assets/shaders/shader.mesh
- projects/mesh_shader/assets/shaders/shader.task 17 additions, 20 deletionsprojects/mesh_shader/assets/shaders/shader.task
- projects/mesh_shader/assets/shaders/shader.vert 8 additions, 10 deletionsprojects/mesh_shader/assets/shaders/shader.vert
- projects/mesh_shader/src/main.cpp 21 additions, 14 deletionsprojects/mesh_shader/src/main.cpp
- src/vkcv/GraphicsPipelineManager.cpp 96 additions, 37 deletionssrc/vkcv/GraphicsPipelineManager.cpp
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