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Verified Commit b411980e authored by Tobias Frisch's avatar Tobias Frisch
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Fixed update of velocities

parent 8ad08b51
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1 merge request!103Added project wobble_bobble and refactored some parts of the framework
......@@ -24,6 +24,8 @@ void main() {
vec3 gridVelocity = gridSample.xyz;
float gridMass = gridSample.w;
particles[gl_GlobalInvocationID.x].minimal.velocity = gridVelocity * mass / gridMass;
if (gridMass > 0.0f) {
particles[gl_GlobalInvocationID.x].minimal.velocity = gridVelocity * mass / gridMass;
}
}
}
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