[#69] Additively blend particles and make them look rounded
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- include/vkcv/PipelineConfig.hpp 5 additions, 0 deletionsinclude/vkcv/PipelineConfig.hpp
- projects/particle_simulation/shaders/frag_space.spv 0 additions, 0 deletionsprojects/particle_simulation/shaders/frag_space.spv
- projects/particle_simulation/shaders/frag_water.spv 0 additions, 0 deletionsprojects/particle_simulation/shaders/frag_water.spv
- projects/particle_simulation/shaders/particleShading.inc 6 additions, 0 deletionsprojects/particle_simulation/shaders/particleShading.inc
- projects/particle_simulation/shaders/shader.vert 6 additions, 1 deletionprojects/particle_simulation/shaders/shader.vert
- projects/particle_simulation/shaders/shader_space.frag 10 additions, 0 deletionsprojects/particle_simulation/shaders/shader_space.frag
- projects/particle_simulation/shaders/shader_water.frag 9 additions, 0 deletionsprojects/particle_simulation/shaders/shader_water.frag
- projects/particle_simulation/shaders/vert.spv 0 additions, 0 deletionsprojects/particle_simulation/shaders/vert.spv
- projects/particle_simulation/src/main.cpp 5 additions, 4 deletionsprojects/particle_simulation/src/main.cpp
- src/vkcv/PipelineManager.cpp 4 additions, 1 deletionsrc/vkcv/PipelineManager.cpp
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