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Verified Commit f228253f authored by Tobias Frisch's avatar Tobias Frisch
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Nearly no explosions at all

parent cdd6a5fa
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1 merge request!103Added project wobble_bobble and refactored some parts of the framework
......@@ -71,7 +71,7 @@ void main() {
memoryBarrierShared();
}
gridValue.xyz += vec3(0.0f, -9.81f * dts * gridValue.w, 0.0f);
gridValue.xyz += vec3(0.0f, -9.81f * dts * gridValue.w * 0.0f, 0.0f);
gridValue.xyz /= gridValue.w;
if (any(isnan(gridValue.xyz)) || any(isinf(gridValue.xyz))) {
......@@ -90,7 +90,7 @@ void main() {
(lowerID.z && negativeVelocity.z) || (greaterID.z && positiveVelocity.z)
);
gridValue.xyz = mix(gridValue.xyz, vec3(0.0f), collision);
gridValue.xyz = mix(gridValue.xyz, -gridValue.xyz, collision);
barrier();
memoryBarrierShared();
......
......@@ -85,7 +85,7 @@ void main() {
mat3 delta = lame2 * (F - F_T_inv) + lame1 * log(J) * F_T_inv;
mat3 stress = (1.0f / J) * delta * F_T;
mls_Q -= dts * volume * stress * D_inv;
mls_Q -= dts * volume * D_inv * stress;
}
affine_C = affine_B * D_inv;
......
......@@ -171,13 +171,13 @@ int main(int argc, const char **argv) {
swapchainExtent.height
).getHandle();
glm::vec3 initialVelocity (0.0f, 1.0f, 0.0f);
glm::vec3 initialVelocity (0.0f, 0.1f, 0.0f);
float density = 2500.0f;
float radius = 0.1f;
vkcv::Buffer<Particle> particles = core.createBuffer<Particle>(
vkcv::BufferType::STORAGE,
64
256
);
resetParticles(particles, initialVelocity, density, radius);
......
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