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Vulkan2021
VkCV Framework
Commits
4ed3dea81e551bab42adb048cc3a886e7ad38ecf
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
Tags
2
0.2.0
0.1.0
12 results
vkcv-framework
projects
particle_simulation
shaders
shader.frag
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authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Jun 08, 2021
[
#69
] first try to set up shaders and uniforms
· 4ed3dea8
Katharina Krämer
authored
3 years ago
4ed3dea8
May 16, 2021
build basic graphics pipeline
· 43f31b4c
Alexander Gauggel
authored
3 years ago
43f31b4c
moved shaders into project directory
· a195bbde
Alexander Gauggel
authored
3 years ago
a195bbde
May 08, 2021
[
#10
] created ShaderProgram class, basic shaders and glslc-compile.bat
· 44638d6c
Simeon Hermann
authored
3 years ago
44638d6c
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