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Vulkan2021
VkCV Framework
Commits
86f6f534ea12a8b21fea118909bc82015e8bb8d1
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
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2
0.2.0
0.1.0
12 results
vkcv-framework
config
ext
IncludeShader.cmake
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authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Jul 19, 2021
[
#100
] Adjusted cmake magic to process shaders into source files
· 29954143
Tobias Frisch
authored
3 years ago
Verified
29954143
Jul 17, 2021
[
#100
] Implemented FSR to voxelization demo... at best quality obviously
· 72f71946
Tobias Frisch
authored
3 years ago
Verified
72f71946
[
#100
] Added function to include shaders as const string, refactored temporary file usage
· 27780b2d
Tobias Frisch
authored
3 years ago
Verified
27780b2d
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