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Vulkan2021
VkCV Framework
Commits
873c6cb97fd55f816fc4b92376a82b04fc333ec4
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
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2
0.2.0
0.1.0
12 results
vkcv-framework
projects
bindless_textures
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authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Sep 07, 2021
[
#105
] set descriptor count properly.
· 873c6cb9
Artur Wasmut
authored
3 years ago
873c6cb9
Sep 01, 2021
[
#105
] Adjusted requirements in indirect_draw
· 51f6d5de
Tobias Frisch
authored
3 years ago
Verified
51f6d5de
Aug 10, 2021
[
#105
] add ugly pbr grass textures for testing. Implement ugly variable...
· dda8de09
Artur Wasmut
authored
3 years ago
dda8de09
Aug 09, 2021
[
#105
] WIP: add descriptor indexing feature to glsl
· 28a0a425
Artur Wasmut
authored
3 years ago
28a0a425
Aug 03, 2021
[
#105
] add projects for bindless textures and indirect draw
· d7f16966
Sebastian Gaida
authored
3 years ago
d7f16966
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