Resolve "Raytracing module improvements"
Closes #128 (closed)
Merge request reports
Activity
added 🌈 Rendering 💨FAst RayTracing 🔧 Refactoring labels
assigned to @tfrisch
added 1 commit
- fc5b7930 - Implement ray tracing pipeline inside of framework with own pipeline manager
added 1 commit
- b2a57e41 - Prepare acceleration structures in framework and reduce code of rtx project
added 1 commit
- 1b967c42 - Cleanup required features and adjusted context allocator create flags
added 1 commit
- 0e7d49ae - Implement bottom-level acceleration structures in framework via own manager and handles
added 1 commit
- 03ca4e3c - Implement top-level acceleration structures in framework and reduce code in...
added 1 commit
- 9a5486ac - Fix alignment issue of geometry buffers for ray tracing
added 1 commit
- 2e977ce7 - First changes in scene module to allow creation of acceleration structures from static scene graph
added 1 commit
- 404685d6 - Allow building acceleration structures from multiple geometry data elements
added 1 commit
- a2c6e25d - Fix building acceleration structures from static scenes
added 1 commit
- 8a6af65b - Add stride to vertex buffer bindings and fix issues with non-interleaved usage...
added 1 commit
- 24774006 - Allow compaction of bottom-level acceleration structures to improve memory usage
added 1 commit
- 5b51713a - Fix issue with material default texture filling
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