Resolve "Voxel cone tracing"
Closes #82 (closed)
Edited by Tobias Frisch
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added 4 commits
- bfcc7b32 - [#82 (closed)] Add asset loader tangent attribute
- 848c1d2a - [#82 (closed)] Replace sponza with PBR version
- 8027e6a4 - [#82 (closed)] Load normal and specular textures
- d13e36b0 - [#82 (closed)] Add normal mapping
Toggle commit listadded 2 commits
- e1f69fa0 - [#81 (closed)] Adjust cone tracing bias
- 2d8c6483 - [#81 (closed)] Nicer tonemapping operator
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- e2c97ce3 - [#81 (closed)] Correct specular trace strength
- e9c8097c - [#81 (closed)] Optimize reflections by using noise to hide lower sample count
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- 877a8815 - [#82 (closed)] Put shadow mapping into separate class
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- 16afca0e - [#82 (closed)] Enable depth clamp to avoid cutting off shadows
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- 6eedb5e3 - [#82 (closed)] Move shadow map with camera frustum and voxel volume
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- 423bc642 - [#82 (closed)] Exponential shadow mapping prototype
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- f04ea74c - [#82 (closed)] Time to use a case-sensitive OS unlike DOS
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- 07f23c39 - [#82 (closed)] EVSM prototype
- 003fd57c - Merge branch '82-voxel-cone-tracing' of...
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- f6561ab7 - [#82 (closed)] Implement custom MSAA resolve per compute
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- 44555c98 - [#82 (closed)] Fixed missing forward declaration
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- 0cef46d9 - [#82 (closed)] Lets try moment shadow mapping
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- 9aee8460 - [#82 (closed)] WIP: quantized moment shadow mapping with 16 bits and artifcats
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- 40f9aa74 - [#82 (closed)] Correct format to reduce shadow artifacts
added 2 commits
- ea971356 - [#82 (closed)] Add MSAA to moment shadow map
- 53ed92ff - Merge branch '82-voxel-cone-tracing' of...
added 3 commits
- 8ca8074b - [#82 (closed)] Shadow blur, but wrong
- e0bd818e - [#82 (closed)] Add mipmapping to moment shadow mapping - still not convinced
- a28f4590 - [#82 (closed)] Something, something shadows... probably
added 2 commits
- 2ed9636c - [#82 (closed)] GPUs are expensive at the moment - lets save some performance by culling
- 92241173 - [#82 (closed)] Cull the shadow too!
added 2 commits
- 76d71b4b - [#82 (closed)] Light bleeding reduction
- 18f09bac - [#82 (closed)] Shadows adjustments?
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- 3eb70400 - [#82 (closed)] Added depth prepass, fps go BRRRRRRRRRRRRRRR now
added 3 commits
- 2c2c2184 - [#82 (closed)] Minor brdf change to reduce aliasing
- 5b76744d - [#82 (closed)] Minor shader adjustments
- 7ceebe33 - [#82 (closed)] Slight shading improvements
added 2 commits
- 3c160032 - [#82 (closed)] Stablize the poor child experience
- cec8dd38 - Merge branch '82-voxel-cone-tracing' of...
added 3 commits
- 53c30ffa - [#82 (closed)] Add alpha test
- f04fcfcd - [#82 (closed)] Add alpha to coverage to anti-alias alpha tested geometry
- bf060d67 - Merge branch '82-voxel-cone-tracing' of...
added 2 commits
- 96467f96 - [#82 (closed)] Fix daa yeeet!
- 0a9a1156 - Merge branch '82-voxel-cone-tracing' of...
added 1 commit
- 26d7b83f - [#82 (closed)] Reduce shadow swimming on movement
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- 8a60170c - [#82 (closed)] Simple volumetric lighting prototype
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- 33bc9a99 - [#82 (closed)] Add small ambient light factor to volumetric lighting
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- ae0450b3 - [#82 (closed)] Add UI controls for volumetric lighting
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- ffad5823 - [#82 (closed)] Add subtle chromatic aberration in high contrast areas
added 1 commit
- 88fa1a47 - [#82 (closed)] Switch to 16 bit shadow map to save on performance
added 1 commit
- 609af6e8 - [#82 (closed)] Reduce shadow map resolution for performance
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