Resolve "Voxel cone tracing"
Compare changes
@@ -6,18 +6,18 @@
@@ -26,13 +26,13 @@ float ComputeMSMShadowIntensity(vec4 _4Moments, float FragmentDepth, float Depth
@@ -40,10 +40,10 @@ float ComputeMSMShadowIntensity(vec4 _4Moments, float FragmentDepth, float Depth
@@ -52,10 +52,10 @@ vec4 quantizeMoments(vec4 moments){